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CardName: Blinding Moths Cost: {2}{W} Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying Players who have taken combat damage from Blinding Moths since their last turn cannot attack. Flavour Text: Set/Rarity: Community Mashup Set None |
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Blinding Light + Legacy of Moths
Tap your opponent. And kinda sorta regenerate a creature as a vanilla swarm of tokens. Both are three mana.
Mass faux-regenerate? Tap tokens? Turn your opponent into a moth?
This may be an example of why decreasing the power/toughness doesn't always lead to decreasing the casting cost. I figure Blinding Angel probably shouldn't cost less than five mana, no matter what its p/t is. Removing the ability to attack every turn is so strong.
I used to have a tournament deck during the Onslaught Goblinmania. Round two, ideally, was Lightning Greaves. Ideal play on four was Ivory Mask. Round five: Blinding Angel, equip greaves and attack. If my Goblin opponent couldn't respond to the Greaves activation, I won. I couldn't be targeted, my Angel could be targeted, they sure as heck weren't going to block it, and they couldn't attack. The deck sent Goblin players into fits trying to imagineer a sideboard solution out of their prison.
It was so damn solid. But I instead tried to out-meta the meta and built a blue-white control deck built to prey on the Mono-white control decks designed to beat Gobbo and Affinity. Then I played against Gobbo all day long. :p