Clash on Beledin (2015): Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Creature – Avatar
Haste
When Champion of Gruz enters the battlefield or is turned face up, reveal the top seven cards of the spell pile. You may cast any number of instant and/or sorcery cards revealed this way without paying their mana costs.
Morph {2/r}{2/r}{2/r}{r}{r}
8/4
 U 
Artifact Creature – Soldier
3/2
 C 
Creature – Horror
Flying
When Nightmare Child dies, destroy target land.
Morph {3}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Creature – Dwarf Warrior
When Dwarven Punisher enters the battlefield, it deals 2 damage to target creature with no abilities.
Mountaincycling {3} ({3}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
3/1
 C 
Instant
Creatures you control get +2/+1 until end of turn.
Draw a card.
Basiccast — As long as mana produced by basic lands was used to cast this, instead creatures you control get +3/+3 and have vigilance until end of turn.
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Mystic Forest enters the battlefield tapped.
Sacrifice Mystic Forest: Put the top card of the land pile onto the battlefield tapped.
 C 
Creature – Elemental Spirit
Mountaincharged (This enters the battlefield with a +1/+1 counter on it for each red mana spent to cast it.)
Magmatic Wastekin can’t attack or block alone.
{r}, {t}, Remove a +1/+1 counter from Magmatic Wastekin: Target creature gains haste until end of turn.
0/1
 M 
Legendary Artifact
{5}, {t}: Exile Map to Utopia. Search your library for a basic land of each basic land type and put them onto the battlefield tapped.
Whenever Map to Utopia becomes exposed, the player who exposed it untaps all basic lands he or she controls.
 U 
Creature – Plant
{2/g}, Expose the top card of the land pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
{2/g}{2/g}, Sacrifice a land: Draw a land.
2/2
 C 
Creature – Goblin Warrior
Haste
Whenever a player topdecks, that player untaps Vanguard Charger and gains control of it.
3/2
 C 
Sorcery
Fire Jet deals 5 damage to target player.
Basiccast — If only mana produced by basic lands was used to cast Fire Jet, it also deals 5 damage to target creature.
 U 
Instant
Choose one —
• Exile target attacking creature.
• Exile target black or red creature.
Basiccast — If only mana produced by basic lands was used to cast this, you gain life equal to the exiled creature’s converted mana cost.
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
When Jurgan Archer dies, Distribute two +1/+1 counters among one or two target creatures.
Morph {2}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Mystic Island enters the battlefield tapped.
Sacrifice Mystic Island: Put the top card of the land pile onto the battlefield tapped.
 U 
Colour indicator U Enchantment Land
Faraway Isle enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Enrich {1}{u} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {u}.

Champion of Gruz (mythic)
Tin Soldier (uncommon)
Nightmare Child (common)
Dwarven Punisher (common)
Warrior's Bravery (common)
Mystic Forest (common)
Magmatic Wastekin (common)
Map to Utopia (mythic)
Rootilid (uncommon)
Vanguard Charger (common)
Fire Jet (common)
Delocate (uncommon)
Jurgan Archer (common)
Mystic Island (common)
Faraway Isle (uncommon)