Card Dump: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Rigger
When Rigger Apprentice enters the battlefield, assemble a contraption with converted mana cost 1 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
1/1
 C 
Creature – Insect
Flying, deathtouch
{2}: Quag Swarm gets +1/+0 until end of turn.
1/1
 R 
Enchantment
At the beginning of your upkeep, you draw a card and gain a corruption counter. Then, you lose 1 life for each corruption counter you have.
"I don't remember Mishra being this reckless. How cruel he must have become in his quest for power."
-- Urza, journal
 C 
Creature – Spirit
Lifelink
Infuse {w} ({w}, {t}: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
1/1
 C 
Contraption Artifact
When Smoke Bomb enters the battlefield, draw a card.
{2}, {t}, sacrifice Smoke Bomb: Rigger creatures you control can't be blocked this turn.
 C 
Creature – Beast
Overcharge {1}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/3
 C 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.
1/1
 M 
Planeswalker – Nasathori
+1
Each player discards two cards.
-3 Return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
-8 You get an emblem with "You can't lose the game and your opponents can't win the game" and "At the beginning of your upkeep, you lose this emblem unless you sacrifice a permanent."
4
 R 
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
 U 
Creature – Zombie Giant
Bloodied — At the beginning of each end step, put a +1/+1 counter on Stormcrag Crusher if it dealt damage to an opponent this turn.
4/4
 U 
Instant
Storm Sling deals 4 damage to target creature or player.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 U 
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this card.)
Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.
 U 
Creature – Human Nomad
Other colorless creatures you control get +1/+1.
2/2
 U 
Creature – Plant
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0/1
 R 
Creature – Dragon
Flying
{1}{r}: Seething Hellkite Gets +1/+0 until end of turn.
Overcharge {2}{r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
4/4

Rigger Apprentice (uncommon)
Quag Swarm (common)
Deteriorating Psyche (rare)
Goldhollow Sanctifier (common)
Smoke Bomb (common)
Rambunctious Korvac (common)
Skyseeker Sage (common)
Nasathori, Lich Lord of Ulgothra (mythic)
Catastrophe (rare)
Stormcrag Crusher (uncommon)
Storm Sling (uncommon)
Gideon's Charge (uncommon)
Nomad Captain (uncommon)
Festering Colony (uncommon)
Seething Hellkite (rare)