Return to Tarkir: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Yeti
Trample
{5}{r}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
4/2
 C 
Creature – Spirit Warrior
Lifelink
2/1
 C 
Creature – Djinn Monk
Flying
Whenever you cast a noncreature spell, untap Skywise's Pupil.
2/1
 U 
Creature – Human Warrior
Morph {4}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Mentor of the Hunt or another creature you control is turned face up, that creature gets +1/+1 until end of turn. You may have it fight target creature.
2/2
 R 
Legendary Creature – Human Warrior
First strike, reach
Whenever Xathi the Treacherous blocks or becomes blocked by a creature, you may exile any number of cards from your graveyard. If you do, that creature gets -1/-1 until end of turn for each card exiled this way.
2/2
 C 
Creature – Human Wizard
Morph {2}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kin-Tree Conjurer is turned face up, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/1
 U 
Creature – Human Shaman
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
2/3
 C 
Instant
Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
 U 
Artifact
{t}: Add {u} or {g} to your mana pool.
Ferocious{2}{u/g}, {t}: Draw a card. Activate this ability only if you control a creature with power four or greater.
 U 
Creature – Human Scout
Raid — When Mardu Trailblazer enters the battlefield, if you attacked with a creature this turn, put two 1/1 white Warrior creature tokens onto the battlefield.
0/4
 U 
Creature – Human Shaman
Morph {1}{g}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mist Summoner is turned face up, search your library for a card with morph, reveal it, and put it into your hand. Then, shuffle your library.
2/2
 U 
Creature – Human Shaman
When Landscourger enters the battlefield, destroy target land.
Dash {6}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"To ruin is to rule."
-- Edicts of Kolaghan
3/3
 M 
Planeswalker – Ugin
+1 Exile the top two cards of your library. You may play them for as long as they remain exiled.
-3 Put a 4/4 colorless Spirit Dragon creature token with flying onto the battlefield.
-X Exile target colored permanent with converted mana cost X or less.
-10 Search your library for up to seven nonland cards and cast any number of them without paying their mana costs. Exile the rest.
6
 C 
Creature – Human Archer
Raid — When Mardu Sniper enters the battlefield, if you attacked with a creature this turn, it deals 1 damage to target creature or player.
1/1
 U 
Creature – Dragon
Flying, trample
{5}{r/g}{r/g}{r/g}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
4/4

Driftprowler Yeti (common)
Anafenza's Liege (common)
Skywise's Pupil (common)
Mentor of the Hunt (uncommon)
Xathi the Treacherous (rare)
Kin-Tree Conjurer (common)
*Minister of Pain (uncommon)
Double Cleave (common)
Temur Pendant (uncommon)
Mardu Trailblazer (uncommon)
Mist Summoner (uncommon)
Landscourger (uncommon)
Ugin, the Spiritmonger (mythic)
Mardu Sniper (common)
Artarka's Liege (uncommon)