Return to Tarkir: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Trample
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 4/2
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Lifelink
2/1
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Flying
Whenever you cast a noncreature spell, untap Skywise's Pupil. 2/1
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Mentor of the Hunt or another creature you control is turned face up, that creature gets +1/+1 until end of turn. You may have it fight target creature. 2/2
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First strike, reach
Whenever Xathi the Treacherous blocks or becomes blocked by a creature, you may exile any number of cards from your graveyard. If you do, that creature gets -1/-1 until end of turn for each card exiled this way. 2/2
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Kin-Tree Conjurer is turned face up, put a 1/1 white Spirit creature token with flying onto the battlefield. 2/1
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. 2/3
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Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
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: Add or to your mana pool.
Ferocious — , : Draw a card. Activate this ability only if you control a creature with power four or greater. |
Raid — When Mardu Trailblazer enters the battlefield, if you attacked with a creature this turn, put two 1/1 white Warrior creature tokens onto the battlefield.
0/4
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Mist Summoner is turned face up, search your library for a card with morph, reveal it, and put it into your hand. Then, shuffle your library. 2/2
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When Landscourger enters the battlefield, destroy target land.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) "To ruin is to rule."
-- Edicts of Kolaghan 3/3
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+1 Exile the top two cards of your library. You may play them for as long as they remain exiled.
-3 Put a 4/4 colorless Spirit Dragon creature token with flying onto the battlefield. -X Exile target colored permanent with converted mana cost X or less. -10 Search your library for up to seven nonland cards and cast any number of them without paying their mana costs. Exile the rest. 6
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Raid — When Mardu Sniper enters the battlefield, if you attacked with a creature this turn, it deals 1 damage to target creature or player.
1/1
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Flying, trample
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 4/4
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Driftprowler Yeti
(common)
Anafenza's Liege
(common)
Skywise's Pupil
(common)
Mentor of the Hunt
(uncommon)
Xathi the Treacherous
(rare)
Kin-Tree Conjurer
(common)
*Minister of Pain
(uncommon)
Double Cleave
(common)
Temur Pendant
(uncommon)
Mardu Trailblazer
(uncommon)
Mist Summoner
(uncommon)
Landscourger
(uncommon)
Ugin, the Spiritmonger
(mythic)
Mardu Sniper
(common)
Artarka's Liege
(uncommon)