Return to Lorwyn: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks, dream of a creature. (Reveal the top two cards for your library. You pay put up to one creature card from among them into your hand, then put the rest on the bottom of your library.)
 R 
Creature – Kithkin Warrior
Other Kithkin you control get +1/+1.
Reality shift — Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart.
2/2
Cautious Cenn
 
 R 
Colour indicator U Creature – Kithkin Soldier
Defender
Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card.
Reality shift — At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn.
0/2
 U 
Creature – Elf Warrior
Whenever an enchantment enters the battlefield under your control, you pay pay {w/g}. If you do, put a +1/+1 counter on Dawnglow Tender and tap up to one target creature.
2/2
 U 
Enchantment
Whenever a permanent transforms, you pay pay {1}. If you do, draw a card.
 U 
Creature – Nightmare
Deathtouch
Whenever Dream Harvester or another creature you control dies, you lose 1 life and draw a card.
2/1
 U 
Creature – Faerie Wizard
Flying
Whenever a creature dies, you may pay {b}. If you do, dream of a card that shared a color with that creature. (Reveal the top two cards of your library. You may put up to one card that shares a color with the creature that died into your hand and the rest on the bottom of your library in any order.)
2/1
 U 
Creature – Nightmare
When Ashiok's Agent enters the battlefield, transform target permanent. (Only double-faced cards can transform.)
Ashiok, a former servant of Oona, is intrigued by Lorwyn's day/night cycle's effect on its inhabitants, and tries to induce it as often as possible.
2/1
 U 
Instant
Return target creature to its owner's hand, then dream. (Reveal the top four cards of your library. You may put one of those card that shares a color with this card into your hand and the rest on the bottom of your library in any order.)
 C 
Creature – Dryad
Liquidate {1}{g} (Sacrifice this creature: Add {1}{g} to your mana pool.)
3/2
 R 
Land – Forest
({t}: Add {g} to your mana pool.)}
Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.
{5}{g}{g}: Transform Mossbridge Passage. Activate this ability only if you control creatures with total power 10 or greater.
Mossbridge Titan
 
 R 
Creature – Troll
Trample
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
8/8
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
Knollspine Mountain enters the battlefield tapped. When it does, it deals 1 damage to target player.
{5}{r}{r}: Transform Knollspine Mountain. Activate this ability only if a player has been dealt 7 or more damage this turn.
Knollspine Ravager
 
 R 
Creature – Dragon
Flying, trample
When this permanent transforms into Knollspine Ravager, it deals 7 damage to each other creature.
Whenever Knollspine Ravager becomes the target of a spell or ability, it deals 7 damage to that spell or ability's controller.
7/7
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)}
Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn.
{5}{b}{b}: Transform Howltooth Dregs. Activate this ability only if there are seven or more creature cards in all graveyards.
Howltooth Howler
 
 R 
Creature – Wolf Nightmare
Menace
When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way.
Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking.
7/7
 R 
Land – Island
({t}: Add {u} to your mana pool.)
Shelldock Cove enters the battlefield tapped. When it does, scry 1.
{5}{u}{u}: Transform Shelldock Cove. Activate this ability only if you have seven or more cards in hand.
Shelldock Ancient
 
 R 
Creature – Turtle
Shelldock Ancient can't be blocked.
When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand.
4/8
 M 
Planeswalker – Ashiok
+2 Target player exiles a card from their hand face-down.
-3 Transform Ashiok, Nightmare Sculptor and attach them to target permanent.
-7 Turn face up and play all cards exiled with Ashiok without paying their mana costs.
3
Tendrils of Nightmare
 
 M 
Enchantment – Aura
Enchant permanen
You control enchanted permanent.
Enchanted permanent is a blue and black tribal Nightmare in addition to its other colors and types.
Reality shift — When enchanted permanent leaves the battlefield, transform Tendrils of Nightmare.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.
{5}{w}{w}: Transform Windbrisk Cliffs. Activate this ability only if you control six or more creatures.
Windbrisk Brave
 
 R 
Creature – Bird
Flying, lifelink
Other creatures you control get +1/+1 and have indestructible.
{1}{w}: Until end of turn, other creatures you control lose indestructible and Windbrisk Brave gains indestructible.

Waking Dreams (common)
Goldmeadow Stalwart (rare)
Dawnglow Tender (uncommon)
Tides of Change (uncommon)
Dream Harvester (uncommon)
Dreamsnatcher Faerie (uncommon)
Ashiok's Agent (uncommon)
Spin into Fantasy (uncommon)
Dreamstuff Spriggan (common)
Mossbridge Passage (rare)
Knollspine Mountain (rare)
Howltooth Dregs (rare)
Shelldock Cove (rare)
Ashiok, Nightmare Sculptor (mythic)
Windbrisk Cliffs (rare)