Discworld: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Witch
{t}: Regenerate target creature.
2/2
 R 
Legendary Creature – Troll Lord
Indestructible, shroud
Trolls you control get +1/+1.
Him who mountain crush him no
Him who sun him stop him no
Him who hammer him break him no
Him who fire him fear him no
Him who raise him head above him heart
Him diamond
4/4
 U 
Creature – Werewolf
"Do you think I'm proud of this? I've got a brother who's is a sheepdog!"
"A champion sheepdog," said Carrot earnestly.
2/2
 M 
Legendary Creature – Human Wizard
Whenever you cast an instant or sorcery spell, untap Mustrum Ridcully.
Other wizards you control get +1/+1 and have "Whenever you cast an instant or sorcery spell, untap this creature".
2/2
 U 
Instant
Double the belief count of permanents and spells you control until end of turn. (Each creature you control that shares a color with this card counts toward this card's belief count.)
 C 
Instant
Destroy target creature, then proliferate.
 R 
Artifact
Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
 C 
Instant
Destroy all vampire creatures.
 R 
Instant
Plaigerism becomes a copy of target instant or sorcery spell, then exile that spell.
 R 
Legendary Artifact
When The Luggage enters the battlefield, exile up to three permanents from your hand.
{3}, {t}: Put a card exiled with The Luggage onto the battlefield under your control, then exile a permanent you control.
{b}{r}: Transform The Luggage.
Homocidal Trunk
 
 R 
Colour indicator BR Artifact Creature – Construct
Trample, haste, first strike
If a creature dealt damage by Homocidal Trunk would die this turn, exile it instead of putting it into its owner's graveyard.
At the beginning of the endstep, transform Homocidal Trunk and untap it.
6/1
 U 
Instant
Choose one
-Return target creature to its owner's hand.
-Target player discards a card.
-Draw a card.
 C 
Enchantment – Aura
Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
 R 
Instant
Discard any number of cards, Interesting Times deals that much damage to target creature or player and you gain that much life, then draw that many cards.
 U 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
 
 R 
Land
{t}: add {1} to your mana pool.
{1}, {t}: Add X mana in any combination of {g} and/or {w} to your mana pool where X is the number of creatures you control.
{b}{g}, {t}: Regenerate target creature.
 T 
Creature – Goblin
1/1

The Crone (uncommon)
Mr. Shine (rare)
Lupine Yennork (uncommon)
Mustrum Ridcully (mythic)
Passionate Belief (uncommon)
Assassin's Contract (common)
Chromatic Lantern (rare)
Flash of Light (common)
Plaigerism (rare)
The Luggage (rare)
Perilous Interview (uncommon)
Fists of Ironwood (common)
Interesting Times (rare)
Sword of the Meek (uncommon)
Klatch (rare)
Goblin (token)