Goblin Artisans Weekend Challenges: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is a forest land in addition to its other types. (It has {t}: add {g} to your mana pool.)
It can't attack or block and it's activated abilities can't be activated unless they're mana abilities.
Land
Sanctum of Form enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Critterform 1 ({1}, discard Sanctum of Form: put a 1/1 white soldier creature token onto the battlefield.)
Instant
Draw a card for each tapped creature on the battlefield, then discard that many cards less one.
Inspiration UR (If this card is exiled or put into your graveyard from your library, you may cast it for UR)
Sorcery
Riddle Game (You and target opponent simultaneously reveal a card from your hand.)
Put X +1/+1 counters on target creature, where X is the difference in converted mana cost between the two revealed cards.
 R 
Land
{t}: Add {r} or {g} to your mana pool. Spend this mana only during your turn.
Sorcery
Target creature deals damage to itself equal to its power.
If you cast Burn from the Inside from exile, you may choose two target creatures instead.
Prepare 3 (You may exile this for 3. After the beginning of your next turn, you may cast it from exile.)
 U 
Sorcery
Draw a card for each different power amongst creatures you control.
Creature – Ooze
{t}: All-consuming Ooze fights target creature with toughness at least half of All-consuming Ooze's toughness.
Whenever a creature dealt damage by All-consuming Ooze this turn dies, put a +1/+1 counter on All-consuming Ooze.
4/4
 U 
Colour indicator R Creature – Kobold Warrior
Whenever a creature you control with base power 0 attacks and isn't blocked, it deals 1 damage to defending player.
Illus. Kydoran (DA)
0/1
Sorcery
Choose a creature you control, then each other player chooses a creature with equal or less converted mana cost. Destroy all non-chosen creatures.
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and can attack as though it didn't have defender. Whenever enchanted creature attacks, put a 1/1 white bird creature token with flying onto the battlefield.
Landforming ({2}: Reveal this from your hand, put it onto the battlefield facedown and tapped as a land card with "{t}: Add {1} to your mana pool.")
Legendary Creature – Goblin Advisor
Cowardly — if Eak Wargrider, Rear General doesn't attack, attacking goblins you control get +1/+1.
"Eak stationed herself on the biggest warg in front of the line of retreat to ensure everyone else charged. Or so she said."
– Gob Taleteller, Goblin Historian
3/3
Instant
Reveal the top five cards of your library, then secretly choose one. Target opponent guesses its name. If they guess wrong, reveal it and put it into your hand. Put the remaining cards on the bottom of your library in any order.
Enchantment
Enchant creature.
At the beginning of it's controllers upkeep, they sacrifice the creature they control with least power.
Creature – Hound
{t}: Target knight creature gains indestructible until end of turn.
1/1

Pasture-ise (uncommon)
Sanctum of Form (none)
Search Through Dreams (none)
Sphinx's Strength (none)
Cradle of Warriors (rare)
Burn from the Inside (none)
Wildlife Catalogue (uncommon)
All-consuming Ooze (none)
Crookshanks Sling-master (uncommon)
Unlikely Companions (none)
Vibrancy (none)
Eak Wargrider, Rear General (none)
Sphinx's Riddle (none)
Death's Companion (none)
Loyal Companion (none)