Goblin Artisans Weekend Challenges: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Legendary Creature – Goblin Advisor
Cowardly — if Eak Wargrider, Rear General doesn't attack, attacking goblins you control get +1/+1.
"Eak stationed herself on the biggest warg in front of the line of retreat to ensure everyone else charged. Or so she said."
– Gob Taleteller, Goblin Historian
3/3
Sorcery
Choose a creature you control, then each other player chooses a creature with equal or less converted mana cost. Destroy all non-chosen creatures.
Sorcery
Target creature deals damage to itself equal to its power.
If you cast Burn from the Inside from exile, you may choose two target creatures instead.
Prepare 3 (You may exile this for 3. After the beginning of your next turn, you may cast it from exile.)
Instant
Reveal the top five cards of your library, then secretly choose one. Target opponent guesses its name. If they guess wrong, reveal it and put it into your hand. Put the remaining cards on the bottom of your library in any order.
Sorcery
Riddle Game (You and target opponent simultaneously reveal a card from your hand.)
Put X +1/+1 counters on target creature, where X is the difference in converted mana cost between the two revealed cards.
Creature – Ooze
Mother of All Oozes enters the battlefield with four +1/+1 counters on.
At the beginning of your upkeep, double the number of +1/+1 counters on Mother of All Oozes.
{x}{g}, Remove X +1/+1 counters from Mother of All Oozes: search your library for an Ooze creature card with converted mana cost X or less and put it onto the battlefield. Shuffle your library.
0/0
Land
Sanctum of Form enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Critterform 1 ({1}, discard Sanctum of Form: put a 1/1 white soldier creature token onto the battlefield.)
 R 
Land
{t}: Add {r} or {g} to your mana pool. Spend this mana only during your turn.
 
Firespit R (You may cast this for R. It doesn't enter the battlefield but deals 1 damage to target opponent instead.)
2/1
Sorcery
Put two +1/+1 counters on each of four target creatures.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent is a forest land in addition to its other types. (It has {t}: add {g} to your mana pool.)
It can't attack or block and it's activated abilities can't be activated unless they're mana abilities.
Sorcery
Search your library for a creature card that shares a name with a creature you control. An opponent guesses that name. If they guess wrong, put it onto the battlefield, else into your graveyard.
Instant
Draw a card for each tapped creature on the battlefield, then discard that many cards less one.
Inspiration UR (If this card is exiled or put into your graveyard from your library, you may cast it for UR)
Enchantment
Enchant creature.
At the beginning of it's controllers upkeep, they sacrifice the creature they control with least power.
{b}
 
Instant
Remove target creature from combat. It's controller loses 2 life.

Eak Wargrider, Rear General (none)
Unlikely Companions (none)
Burn from the Inside (none)
Sphinx's Riddle (none)
Sphinx's Strength (none)
Mother of All Oozes (none)
Sanctum of Form (none)
Cradle of Warriors (rare)
Knight of Soul's Fire (none)
Unlikley Companions (none)
Pasture-ise (uncommon)
Sphinx's Duplicity (none)
Search Through Dreams (none)
Death's Companion (none)
Boo! (none)