Shining Day

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 M 
Artifact – Equipment
Equip {5}{w}{w}{w}{w} to an Angel

Equipped creature gets +3/+3
Equipped creature gains Double Strike and Lifelink.
Legendary
{w}{t}: Put a 1/1 White Soldier token onto the field.
 R 
Legendary Enchantment
At the beginning of your upkeep, choose one: put two 1/1 white Soldier creature tokens onto the battlefield; or put a 1/1 white Paladin creature token with flying onto the battlefield; or put a 1/5 white Guard with Defender and First Strike creature token onto the battlefield.
 T 
Soldier – Guard
First Strike
Defender
1/5
 M 
Legendary Artifact
Gain X Life and draw X Cards when Miracle Ring enter the battlefield.
{w}{w}: Return Miracle Ring to its owner's hand.
 U 
Sorcery
Sacrifice a creature.
Target creature cannot receive combat damage this turn.
That creature fights another target creature.
 R 
Colour indicator W Basic Enchantment – Aura
Enchant creature

Enchanted creature gets +3/+3
 T 
Soldier – Paladin
Flying
2/1
 U 
Creature – Wall
Defender
Boundary (You may sacrifice this creature to skip your opponent's combat phase.)
0/2
 U 
Creature – Paladin
Flying
2/1
 T 
Soldier
1/1
 M 
Legendary Creature – Dragon
Defender
Double Strike
Flying

When a permanent you control exits the battlefield, Dragon of Justice loses Defender until your next end of turn.
5/8

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