Jund Raccoon Gangster: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Take a combat phase. Untap all your creatures, they have haste.
|
Dash
: Clean Up Crew deals damage equal to its power to target creature. 3/1
|
All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own. Tell me what you know or we're watching the Emoji Movie again.
3/2
|
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan. |
When Biggie Raboom deals combat damage to a player, shuffle Biggie Raboom in defending player library.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control. 5/4
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
|
If a player would draw cards this turn, he create that many treasures token instead.
|
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
|
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip and "Equipped creature has ": deal 2 damage to any target."" and equip it with it.
|
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
|
Drive By Shoot Out
(uncommon)
Clean Up Crew
(common)
Streets of Rage
(uncommon)
Torture Connoisseur
(rare)
Dumpster Fire
(common)
No Face, No Case
(uncommon)
Raccoon Gambler
(common)
The Magical Trashcan
(mythic)
Biggie Raboom
(rare)
An Offer you can't Refuse
(common)
Mafia Protection
(rare)
Time is Money
(common)
Gang Spy
(uncommon)
Tony, get em Bing Bangs
(common)
Make a Run for it
(uncommon)