Jund Raccoon Gangster: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Take a combat phase. Untap all your creatures, they have haste.
 C 
Creature – Raccoon Gangster
Dash{2}{r}
{t}: Clean Up Crew deals damage equal to its power to target creature.
3/1
 U 
Enchantnent
All creatures have haste.
Creature must attack every turn.
Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature.
 R 
Creature – Raccoon Gangster
Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own.
Tell me what you know or we're watching the Emoji Movie again.
3/2
 C 
Sorcery
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
 U 
Enchantment
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
 C 
Creature – Raccoon Gangster
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
 M 
Legendary Artifact
{t}: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan.
 R 
Legendary Creature – Raccoon Infiltrator
When Biggie Raboom deals combat damage to a player, shuffle Biggie Raboom in defending player library.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control.
5/4
 C 
Sorcery
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
 R 
Enchantment
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
 C 
Sorcery
If a player would draw cards this turn, he create that many treasures token instead.
 U 
Creature – Raccoon Gangster
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
 C 
Sorcery
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip {2} and "Equipped creature has "{t}: deal 2 damage to any target."" and equip it with it.
 U 
Instant
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.

Drive By Shoot Out (uncommon)
Clean Up Crew (common)
Streets of Rage (uncommon)
Torture Connoisseur (rare)
Dumpster Fire (common)
No Face, No Case (uncommon)
Raccoon Gambler (common)
The Magical Trashcan (mythic)
Biggie Raboom (rare)
An Offer you can't Refuse (common)
Mafia Protection (rare)
Time is Money (common)
Gang Spy (uncommon)
Tony, get em Bing Bangs (common)
Make a Run for it (uncommon)