Battlebox Unlimited: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
When Inspirational Paragon enters the battlefield, create a 1/1 white Soldier creature token. If Inspirational Paragon has any counters on it, place one of each of those counters on that token. 3/3
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Menace
Whenever The Black Knight or another creature you control dies, put that creature onto the battlefield under target opponent's control at the beginning of the next end step. 5/5
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Target creature gets +3/+1 and gains "If this creature leaves the battlefield, draw a card" until end of turn.
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Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
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Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Raid — When Saber-Rattling Scholar enters the battlefield, if you attacked with a creature this turn, return up to one target instant or sorcery card from your graveyard to your hand. 1/1
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Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
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Each player mills two cards. For each creature card put into a graveyard this way, return up to one creature card from your graveyard to your hand.
, Exile Ritual Harvest from your graveyard: Put up to one target creature card with converted mana cost 4 or less from a graveyard onto the battlefield under your control. |
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
2/2
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Flash
When Ivory Irregular enters the battlefield, choose one — • Target creature gets +1/+1 until end of turn. • Create a 1/1 white Soldier creature token. 2/2
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When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
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Flash
When Genie of the Mirror enters the battlefield, exchange the power of two target creatures until end of turn. 3/3
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Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
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Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
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Minimorph (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for . Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Stirring Sergeant is turned face up or dies, create a 1/1 white Soldier creature token. 3/2
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Trample
When Deepwood Diviner enters the battlefield, choose one — • Destroy up to one target artifact or enchantment. • Put a +1/+1 counter on target creature. 2/2
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Inspirational Paragon
(uncommon)
The Black Knight
(rare)
Boughed Embrace
(common)
Zealous Janissary
(common)
Saber-Rattling Scholar
(uncommon)
Territorial Growl
(common)
Ritual Harvest
(uncommon)
Adorned Squire
(common)
Ivory Irregular
(common)
Firework Tinkerer
(common)
Genie of the Mirror
(uncommon)
Swift Reinforcement
(common)
Seventh-Cloud Skyknight
(common)
Stirring Sergeant
(common)
Deepwood Diviner
(common)