Champions of Quarth: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Protection for white and black
, Target zombie gains +1/+1 per zombie until the end of turn Champion of the Dead gains +1/+1 per swamp land until end of turn The dead will rise and rise again
6/3
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Universal Dawn comes into play tapped.
, sacrifice a land. add 3 mana of sacrificed land until end of turn , tap target land, add 1 mana of any color to your mana pool |
: Sacrifice a slave. Target creature gets -X/-X where X is the slave's toughness
3/2
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, : Target Player discards X cards off the top of his/her deck where X is the number of slaves in play
When any slave becomes a rebel, flip Wizard Slave 2/2
: Tap X land. Target player discards X cards from the Top of his/her Library
: Target creature gains a -1/-1 counter 3/4
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,: Return target slave from your graveyard into your hand. Elvish slave does not become untapped for 2 turns
2/2
|
Target player draws or discards until his/her hand is 3 cards
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No more commons
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Sacrifice a slave or rebel. Target player loses X life where X is the slave's/rebel's converted mana cost
|
1/1
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No more commons
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When Slave of the Gods enters the battlefield +1/+1 counters for every white creature you control
, Remove a counter target creature gets +2/-X per counters on Slave of the gods until end of turn 2/2
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No more commons
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No more commons
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working slave gets +2/-1 until end of turn
Serving the master when needed
1/3
|
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Champion of the Dead
(rare)
Universal Dawn
(uncommon)
Raquri slave driver
(uncommon)
Wizard Slave
(uncommon)
Elvish Slave
(common)
Hand of a Slave
(common)
Death for the Cause
(common)
Common Slave
(common)
Slave of the Gods
(common)
Working Slaves
(common)
Plains
(basic)