Symbiotic Swarm new cards: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Mutate (If you cast this spell for , put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities under it.)
You may target creatures you don't own with ✦ Enveloping Chrysalis's mutate ability. Defender, indestructible This creature's activated abilities can't be activated, unless they're mana abilities. 0/6
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Vigilance
Enchanted creature has vigilance. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 3/3
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When Onuwat Dowser enters the battlefield, create X 1/1 white Human creature tokens, where X is the amount of life you’ve gained this turn.
2/3
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Flying
Spells your opponents control that target Mosurag cost more to cast for each Aura you control attached to it. Whenever an Aura you control becomes attached to Mosurag, it deals X damage to any target, where X is the number of Auras you control attached to it. You gain X life. 4/3
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Whenever one or more creatures you control attack, each defending player loses X life and you gain X life, where X is the total power of attacking creatures you control.
5/3
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Trample
Enchanted creature gets +2/+2 and has trample. If Gorjaru, the Horned Crown is your commander, enchanted creature deals commander damage as if it was Gorjaru. Merge 4/4
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Enchanted creatures you control get +1/+1 and have menace.
: Attach target Aura you control to target creature you control. 2/5
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Lifelink, evolve
Enchanted creature has lifelink and evolve. When Bristling Hystricid becomes attached to a creature, move all +1/+1 counters from it to that creature. Merge 4/1
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Whenever a card is exiled from an opponent's library, that player loses 1 life.
: Target player exiles the top card of their library. 2/2
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Reach
Enchanted creature has reach. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/3
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Vigilance
Creatures with power 2 or less can't block creatures you control. 8/5
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Return up to five target permanent cards from your graveyard to the battlefield.
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Creatures you control get +2/+0 until end of turn. Prevent all combat damage that would be dealt to them this turn.
Creatures your opponents control must block this turn if able. |
Sacrifice a creature: Target creature you control gains indestructible until end of turn.
2/3
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Deathtouch
Merge abilities of other creatures you control cost less to activate. Enchanted creature has deathtouch. Merge 2/3
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✦ Enveloping Chrysalis
(rare)
Watchful Loris
(common)
Onuwat Dowser
(rare)
Mosurag, Venerated Terror
(mythic)
Drakitar Warlord
(uncommon)
Gorjaru, the Horned Crown
(mythic)
Nikau, Breeder of Monsters
(rare)
Bristling Hystricid
(uncommon)
Miasma Lurker
(rare)
Whiptongue Frog
(common)
Roaring Behemoth
(rare)
Ancient Ultimatum
(rare)
Swarm Stampede
(rare)
Bringer of Offerings
(rare)
Ogru Centipede
(uncommon)