Innistrad++: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Day: Put two +1/+1 counters on target double-faced creature.
Night: Target creature gains Trample until end of turn. |
Night time creatures have an upkeep cost of .
|
Snarling Wolf gets +2/+2 during the day.
1/1
|
Whenever you gain life, you may untap a creature you control.
Whenever you lose life, you may have target player discard a card.
|
Return all night time permanents to their owner's hands.
|
+1: Put a 2/2 green Wolf token onto the battlefield.
-3: Creatures you control gain Trample and +2/+2 until end of turn. Transform Oh, no! Garruk. 3
+1: Target player sacrifices a creature.
|
This turn and the next are days.
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First strike
0/1
Deathtouch
0/1
|
Night: Fuzzybat has Flying.
1/1
|
Defender
Whenever Constantine the Younger transforms, return target creature to its owner's hand. 1/2
Whenever Constantine the Elder transforms, Constantine the Elder deals 3 damage to target creature or player.
2/1
|
At the beginning of your upkeep, choose day or night. On your turn, it is that time.
|
: Attacking creatures get -1/-0 until end of turn.
0/1
Battle cry
2/2
|
: Draw two cards.
1/1
: Draw three cards, then discard three at random.
1/1
|
: Add to your mana pool.
: Add to your mana pool.
|
Equip
Whenever the time changes, you may untap equipped creature. |
Daybreak
(common)
No Evil
(uncommon)
Snarling Wolf
(common)
Reap the Rewards
(common)
Tick the Minutes
(uncommon)
Oh, no! Garruk
(mythic)
Chime the Hours
(common)
Frontline Soldier
(common)
Fuzzybat
(common)
Constantine the Younger
(rare)
Careful Measurements
(rare)
Spitbug
(common)
Dr. Jekyll
(rare)
Gold
(uncommon)
Derkadirk
(common)