Clash on Beledin: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Wizard Wight
{2}{u}: Turn target face-down creature face up.
{2}{u}: Turn target nontoken creature face down. (It’s a 2/2 creature.)
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It also gains double strike until end of turn if you’re pledged to red. (You’re pledged to red as long as Mountain is the most common land type among lands you control.)
 C 
Creature – Goblin Warrior
{t}: Target creature with power 2 or less can’t be blocked this turn.
1/1
 C 
Creature – Beast Husk
Trample
Greencharged — Jurgan Marauder enters the battlefield with a +1/+1 counter on it for each {g} spent to cast it.
3/3
 U 
Sorcery
Create a 2/2 colorless Sliver creature token for each Plains you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Bear
3/3
 C 
Instant
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Sacrifice Ligneous Ubiety: Draw a card.
 U 
Creature – Sliver
Sliver creatures you control get +0/+2. If you’re pledged to white, Sliver creatures you control get +0/+4 instead. (You’re pledged to white as long as Plains is the most common land type among lands you control.)
0/2
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Mountain.
Sacrifice Alpine Ubiety: Draw a card.
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 U 
Instant
Flame Javelin deals 4 damage to any target.
 U 
Creature – Human Shaman
Morph {4}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ichor Charmer is turned face up, choose one—
• Target creature gets -2/-2 until end of turn.
• You draw two cards and Ichor Charmer deals 2 damage to you.
• Create a 2/2 black Zombie creature token.
2/2
 U 
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. If you’re pledged to green, creatures you control get +5/+5 and gain trample until end of turn instead. (You’re pledged to green as long as Forest is the most common land type among lands you control.)

Imagewarper (rare)
Act of Sedition (uncommon)
Droog Tunneler (common)
Jurgan Marauder (common)
Call of the Veldt-Hive (uncommon)
Jurgan Bear (common)
Abrogate (common)
Ligneous Ubiety (common)
Ivoryform Sliver (uncommon)
Alpine Ubiety (common)
Island (basic)
Island (basic)
Flame Javelin (uncommon)
Ichor Charmer (uncommon)
Might of Jurga (uncommon)