East vs West

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Showing all 18 cards

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Creature – Human Knight
Flanking
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
2/2
Creature – Human Knight
Vigilance

{1}: The next 1 damage that would be dealt to you is dealt to Knight of the Ivory Tower instead.
2/2
Creature – Human Knight
First Strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
2/2
Creature – Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2
Creature – Human
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Defender
As long as Shield Maiden is paired with another creature, each of those creatures gets +1/+2.
1/1
Creature – Human Monk Wizard
Flying

Prowess
1/2
Sorcery – Arcane
Draw four cards. You skip your next turn. You cannot cast another Arcane spell this turn.
Creature – Human Ninja
Ninjutsu {u}
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
2/1
Creature – Human Ninja
Ninjutsu {b}

Whenever Shadow Arts Adept blocks or becomes blocked, return Shadow Arts Adept to your hand.
2/1
Creature – Monkey Ninja Samurai
Ninjutsu {1}{g}{g}
Bushido
When Boduka Kong deals combat damage to a player or becomes blocked, untap it.
5/3
Creature – Human Monk
{2}: Add {w}, {u}, or {r} to your mana pool.
1/2
Creature – Human Monk
{5}, {t}: Add {w}{u}{b}{r}{g} to your mana pool.
"What is wisdom?" The student asked.
"What is not wisdom?" The master answered.
1/2
Creature – Human Ninja
Ninjutsu {g}{g}
Reach
Whenever Hidden-Leaf Kunoichi deals combat damage to a player, you may destroy target creature with flying that player controls.
2/2
Creature – Human Samurai
Bushido
4/4
Creature – Human Knight
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
2/4
Sorcery – Instant
Flash

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Creature – Human Wizard
{w/r}{w/r}{w/r}: Return Rising-Sun Shugenja from your graveyard to the battlefield. It gets +2/+2 and gains flying until end of turn.
2/2
Creature – Human Spirit Ninja
Devoid (This card has no color.)
Ninjutsu {2}{b}
Deathtouch
Whenever Shinigami Transcendant deals combat damage to a player, that player loses half his or her life, rounded down.
1/3

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