Templecrash: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Skulk
1/2
|
Double Strike
Other Soldiers you control have Double Strike 3/3
|
First Strike
2/2
|
: Hexling gains Hexproof until end of turn
: Hexling gains Deathtouch until end of turn : Hexling gains Flying until end of turn : Hexling gets +1/-1 or -1/+1 until end of turn 3/3
|
Enchant creature
Enchanted creature gets +2/+0 and gains Haste |
Skulk
2/2
|
At the beginning of each of your upkeeps, you may search your library for a Land card and put it onto the battlefield tapped, then shuffle your library
3/3
|
Enchant creature
Whenever enchanted creature attacks, add |
First Strike
The advanced society's machines turned against them when the Endfall struck
4/4
|
: Create a 1/1 green Cat Archer creature token with Reach
1/1
|
, Sacrifice Irreverent Dissenter: Destroy target nonblack permanent
2/2
|
Reach
2/2
|
, Sacrifice Morbid Dissenter: Add
Out to avenge, performs poorly due to outrage
2/2
|
Monks you control get +1/+1 and gain Vigilance, they get an additional +1/+1 for each Aura enchanting them
2/2
|
They were sent back in time to warn of the upcoming events, but they were misinterpreted as farm animals
6/6
|
Phantasmal Horrid
(common)
Virtuous Swiftblade
(rare)
Essence Infantry
(common)
Hexling
(mythic)
Blazing Patriotism
(uncommon)
Cutting Horrid
(common)
Deputy of Fields
(rare)
Combat Experience
(uncommon)
Cyber Fiend
(common)
Cradle's Caretaker
(common)
Irreverent Dissenter
(common)
Leonin Archer
(common)
Morbid Dissenter
(common)
Honorable Abbot
(rare)
Technopotamus
(common)