Enemy Tribal: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Enchant creature
When Forced Isolation enters the battlefield, exile target creature until Forced Isolation leaves the battlefield. When Forced Isolation enters the battlefield, if you control a Cleric, you gain 3 life. |
Hexproof
1/4
|
First Strike
Ambush (Whenever a creature attacks you or a planeswalker you control, you may cast this card for it's ambush cost.) 2/2
|
Tap target creature, it doesn't untap during its controller's next untap step.
Draw a card. |
Draw three cards. Then discard two cards unless you control a Mutant.
|
Flying
4/4
|
Whenever Cleric Restrainer attacks, you may tap target creature.
3/2
|
Enchant creature
Enchanted creature can't attack or block, and is an Illusion instead of its other creature types. |
Counter target spell unless its controller pays X, where X is 1 plus the number of Wizards you control.
|
When Deserter Priest enters the battlefield, create two 1/1 white Warrior creature tokens.
2/2
|
2/1
|
Flying
Whenever Bird Monstrosity attacks, if you control another Mutant, it gets +1/+1 until end of turn. 1/2
|
Vigilance
Whenever Elephant Bombarder blocks or becomes blocked, you gain 2 life. 3/5
|
Counter target spell.
|
Aerial Instructor has flying if you control another Warrior.
2/3
|
Forced Isolation
(common)
Crazy Crab
(common)
Strike Leader
(common)
Icy Infusion
(common)
Airy Illusions
(common)
Angel of Colaberation
(common)
Cleric Restrainer
(common)
Forced Restraint
(common)
Wizardflux
(common)
Deserter Priest
(common)
Elite Combatant
(common)
Bird Monstrosity
(common)
Elephant Bombarder
(common)
Cancel
(common)
Aerial Instructor
(common)