[Duel Deck] Duergin vs. Calamox

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Showing 17 of 17 Black cards

Go to section: Black (17) Red (13) Artifact (2)

Show rarities: C U R M

 U 
Snow Creature – Shade Knight
{s/b}, Sacrifice another creature: Put a +1/+1 counter on Chill Chevalier.
2/2
 R 
Snow Creature – Human Cleric
If you would gain mana from a snow source, you lose 1 life and gain an additional {b}.
The bargain struck with the grey lord is sealed by offering a town member. They return soon after transformed, overseeing the people's adherence to the agreement.
2/1
 U 
Creature – Horror
When Dark Crusher enters the battlefield, destroy target creature without an activated ability.
3/2
 R 
Snow Sorcery
Each player discards a card.
You may search your library and/or graveyard for a card named Duergin, Frozen Sovereign, reveal it, and put it into your hand. If you search your library this way, shuffle it.
 C 
Snow Creature – Spirit
Flying, lifelink
1/3
 U 
Snow Instant
Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life.
 M 
Legendary Snow Creature – Shade
Flying (This creature can't be blocked except by creatures with flying or reach.)
{s}: Duergin, Frozen Sovereign gets +1/+1 until end of turn.
At the beginning of your end step, create a number of snow 1/1 black Thrull creature tokens equal to Duergin's power minus 1. They have "Sacrifice this creature: Gain {1}."
Creatures you control that aren't Shades can't attack.
1/1
 M 
Legendary Snow Creature – Shade
Flying (This creature can't be blocked except by creatures with flying or reach.)
{s/b}: Duergin, Winter's Chill gets +1/+1 until end of turn.
{s/b}{s/b}{s/b}, Sacrifice a creature: Return Duergin from your graveyard to your hand. Activate this ability during your upkeep.
1/1
 C 
Creature – Shade Assassin
Flash (You may cast this spell any time you could cast an instant.)
{b}: Duskcloaked Wanderer gets +1/+1 until end of turn. Activate this ability only if there is a creature card in your graveyard.
Sometimes what's lurking in the darkness is even more darkness.
2/2
 U 
Snow Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
{t}, Exile four cards from your graveyard: Gain {b}{b}{b}{b}.
4/4
 C 
Sorcery
Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add {1} to your mana pool."
The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
 C 
Snow Creature – Zombie
{2}, Sacrifice Frozen Corpse: Draw a card.
"The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer
0/3
 C 
Snow Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{s/b}: Glacial Bat's base power becomes 3 until end of turn. ({s/b} can be paid with one mana from a snow source or with {b}.)
1/1
 C 
Snow Creature – Zombie
{1}, Sacrifice a creature: You gain 2 life.
True to the pact with the townsfolk, the grey lord does not lay a finger on them while alive. But those that succumb to hunger will be recruited to patrol the Frostveldt.
2/2
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Harbinger Crow dies, look at the top four cards of your library. You may reveal a snow card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
 R 
Snow Creature – Horror
Whenever Lurking Horror attacks, it gets -1/-1 until end of turn for each creature the defending player controls.
6/6
 R 
Sorcery
Search your library and graveyard for a snow card, a Swamp card and a card named Duergin, Winter's Chill, reveal them, and put them into your hand. Then shuffle your library.
The season of the sun has passed and the grey lord returns.

Go to section: Black (17) Red (13) Artifact (2)

Show rarities: C U R M