[Duel Deck] Duergin vs. Calamox: Virtual Booster

[-] [+]
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Bloodthirst X (If an opponent was dealt damage this turn, this creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Haste, trample
At the beginning of your end step, sacrifice Punishing Thunder.
3/1
 U 
Sorcery
Creatures you control gain haste until end of turn.
Whenever a creature attacks this turn, put a +1/+1 counter on it.
People once settled for peace at any price. The price is no longer borne, and they remember the old songs.
 U 
Creature – Human Shaman
{t}: Vulshok Excruciator deals 2 damage to target creature or player that has been dealt damage this turn.
2/2
 U 
Snow Instant
Target creature gets -4/-4 until end of turn
If you control a legendary Shade, that creature's controller loses 4 life.
 C 
Sorcery
Create three snow 1/1 black Thrull creature tokens. They have "Sacrifice this creature: Add {1} to your mana pool."
The coagulated remnants of spilled life. They harass locals and livestock, but to a sorcerer who can brave the stench they are not without use.
 C 
Snow Creature – Zombie
{2}, Sacrifice Frozen Corpse: Draw a card.
"The weak are left behind to die of starvation and exposure. They make pitiful undead and best serve as fodder for stronger ghouls or simple labor."
— Pecrin, Frostveldt necromancer
0/3
 C 
Creature – Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
Damage dealt by Vulshok Emberfist can't be prevented.
2/2
 C 
Creature – Giant Warrior
Reach, trample
Running for the high ground is a bad idea when that's where the raiders hail from.
4/4
 C 
Artifact – Equipment
Whenever equipped creature attacks, it gets +1/+0 for each attacking creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Snow Creature – Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{s/b}: Glacial Bat's base power becomes 3 until end of turn. ({s/b} can be paid with one mana from a snow source or with {b}.)
1/1
 C 
Creature – Human Warrior
Bladedancer can't be blocked by creatures with power 2 or less.
3/1
 C 
Creature – Orc Warrior
When Brash Marauder enters the battlefield, it deals 1 damage to each opponent.
1/1
 C 
Snow Creature – Zombie
{1}, Sacrifice a creature: You gain 2 life.
True to the pact with the townsfolk, the grey lord does not lay a finger on them while alive. But those that succumb to hunger will be recruited to patrol the Frostveldt.
2/2
 C 
Snow Creature – Spirit
Flying, lifelink
1/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Snow Creature – Thrull
Sacrifice Thrull: Gain {c}.
1/1

Punishing Thunder (rare)
Rise in Rage (uncommon)
Vulshok Excruciator (uncommon)
Duergin's Exposure (uncommon)
Frostveldt Pests (common)
Frozen Corpse (common)
Vulshok Emberfist (common)
Cliffstalker Giant (common)
War Banner (common)
Glacial Bat (common)
Bladedancer (common)
Brash Marauder (common)
Gutless Ghoul (common)
Drifting Soul (common)
Swamp (basic)
Thrull (token)