Flerin: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
As an added cost to summon Tolva, Mercenary Mechanic, sacrifice all artifacts you control.
Artifacts you control are indestructible. 2/3
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Remove X charge counters from your permanents. Deal X damage to target creature.
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Reconstruct 1
: : Add 1 mana of any color to your mana pool. Activate this ability only if Dusty Desert has at least 3 charge counters. |
Goblin Bombards enters the battlefield with 2 charge counters.
Reconstruct 1 (At the end of your turn, put 1 charge counters on Goblin Bombards.) Remove 2 charge counters from Goblin Bombards: Deal 2 damage to a creature. |
+2: Put a charge counter on target permanent.
-1: Put two charge counters on target permanent. -5: Gain an emblem that has "At the beginning of your upkeep, add five charge counters to target permanent." 1
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Remove all charge counters on every permanent.
Begone machines!
3/4
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Reconstruct 2
Remove 2 charge counters from Power Module: Add a charge counter to another permanent you control. |
2/3
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Automech Foundry enters the battlefield with 2 usage counters.
Reconstruct 1 (At the end of your turn, put 1 charge counters on Automech Foundry.) Remove 2 usage counters from Automech Foundry : Create a white 2/2 Automech token. |
Rusty, the Rusty Robot costs less if you control no artifacts.
Rusty enters the battlefield tapped. Rusty does not untap in the untap phase. 3/3
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Destroy target artifact you control. Put charge counters equal to its mana cost onto a target.
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Quicksilver Archive enters the battlefield with 2 charge counters.
Reconstruct 1 (At the end of your turn, put 1 charge counters on Quicksilver Archive.) Remove 2 charge counters from Quicksilver Archive: Scry 2. Remove 3 charge counters from Quicksilver Archive: Draw a card. |
Spidersilk Nets enters the battlefield with 2 usage counters.
Reconstruct 1 (At the end of your turn, put 1 charge counters on Spidersilk Nets.) Remove 2 usage counters from Spidersilk Nets : All creatures with flying lose flying and get -3/-0 until end of turn or all creatures without flying get -1/-0 until end of turn. |
Grim Idol enters the battlefield with 2 charge counters.
Reconstruct 1 (At the end of your turn, put 1 charge counters on Grim Idol.) Remove 3 charge counters from Grim Idol: Target player discards two cards. |
Trial By Fire deals X damage to target creature. At the beginning of the next end step, if that creature is still on the battlefield, put X +1/+1 counters on it.
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Tolva, Mercenary Mechanic
(mythic)
Spark
(rare)
Dusty Desert
(common)
Goblin Bombards
(uncommon)
Florence, Engineer
(mythic)
Nature's Will
(uncommon)
Power Module
(common)
Giga Mk.2
(common)
Automech Foundry
(uncommon)
Rusty, the Rusty Robot
(rare)
Break Down
(uncommon)
Quicksilver Archive
(uncommon)
Spidersilk Nets
(uncommon)
Grim Idol
(uncommon)
Trial By Fire
(rare)