Random Dungeon Generator: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
This room is small. There are 1d3 other exits leading out of this room.
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The Corridor ends in a set of Stairs. Draw a random Stairs card.
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Gee, that's weird. Draw an Oddity Card and another Corridor Card.
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This Room is shaped like a Triangle or a Trapezoid. It has 1d3-1 other exits.
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The Corridor ends in this direction and continues to the right, and to the left at close to a 45-degree angle.
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The corridor turns right.
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This room is much longer than it is wide, or wider than it is long. It has 2d4-2 other exits.
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Draw two Corridor cards.
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Draw a Trap Card and another Corridor Card.
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The Corridor ends in a dead end, and three rooms open before you. One to your left, right and straight ahead. Draw three Room cards.
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When you enter the room, sconces flare, and the room explodes in light. Is this a warning to other creatures, or just a fancy way to light the room?
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The Corridor continues onward at about a 45-degree angle to the left.
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The Corridor ends, and a door stands before you. Draw a Door or a Room card.
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The Corridor continues straight and branches off to the right.
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This room is huge, and the ceiling is vaulted. There are 1d8 other exits leading out of this room.
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Small Room. 1d3 other exits.
(common)
Stairs
(common)
Oddity
(common)
Triangular/Trapezoidal Room
(common)
Y-Split
(common)
Turns Right
(common)
Thin Room
(common)
Draw Two
(common)
Trap
(common)
Three Rooms
(common)
Lights Up
(common)
Corridor Bears Left
(common)
Door
(common)
Branches Right
(common)
Large Room. 1d8 other exits.
(common)