Fallout inspired Set: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Insect Mutant
Protection from Irradiated
1/1
 U 
Sorcery
Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
 C 
Creature – Human Druid
At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
{t}: Add {g} to your mana pool.
1/2
 C 
Creature – Human Rogue
Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
1/1
 C 
Irradiated Creature – Zombie
{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
 C 
Irradiated Creature – Zombie
Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
2/1
 C 
Creature – Bear Mutant
Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist
4/4
 R 
Enchantment
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."
 
 
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Apocalypse Roach (common)
Quarantine (uncommon)
Newbloom Adventist (common)
Wasteland Raider (common)
Writheflesh Ghoul (common)
Wandering Ghoul (common)
Ursoid Matron (common)
Cryptic Mutations (rare)