Sharn Block Set 2 (In-prog)

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Showing all 48 cards

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 C 
Sorcery
Target player draws a card.
Target player discards a card.
 U 
Creature – Marshwiggle Scout
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever 'Sneakthief' delas combat damage to a player, that player exiles the top card of his or her library face down. For as long as that card remains exiled, you may look at it and play it.
1/3
 C 
Creature – Wraith
Flying
(Nonblocking flyer) can't block.
2/1
 C 
Creature – Kobold Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
1/3
 C 
Creature – Kobold Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
1/1
 U 
Enchantment Creature – Nymph
(brackwater naiad) power is equal to the number of Swamps you control, and its toughness is equal to the Islands you control.
*/*
 C 
Sorcery
'3 damage flying' deals 3 damage to target creature with flying.
 C 
Creature – Satyr Scout
When 'Charging Satyr' attacks, it gets +2/+0 until end of turn.
1/1
 U 
Creature – Giant
5/5
 U 
Creature – Satyr
Haste
2/1
 C 
Creature – ()
6/4
 C 
Sorcery
Target creature you control deals damage equal to its power to another target creature.
 C 
Creature – Dwarf Cleric
Whenever 'Death Cultist' or another creature you control dies, you may gain 1 life.
1/1
 C 
Creature – Dwarf Knight
3/1
 C 
Creature – Giant
""
3/5
 U 
Creature
First Strike
2/2
 R 
Sorcery
Destroy all creatures and all planeswalkers.
 C 
Instant
Destroy target blocking creature.
 C 
Creature – Spirit
Lifelink
2/1
{w/b}
 
 U 
Instant
Destroy target enchantment creature.
Destroying souls concept.
 U 
Instant
Exile target creature
 C 
Creature – Spirit
Flying
2/1
 C 
 
 R 
Creature – Angel
Flying
 U 
 
{w/b}: WhiteBlackShade gets +1/+1 EUOT.
 C 
Creature – Centaur Archer
Reach
2/4
 R 
Enchantnment Creature – Incarnation
'Maro Ophidian' base's power and toughness are each equal to the number of cards in your hand.
Whenever one or more creatures you control deal combat damage to an opponent, draw a card.
*/*
 C 
Creature – Satyr Scholar
When 'Mr Tumnus' enters the battlefield. draw a card.
1/1
 C 
Creature
{u},{t}: Target player puts the top card of his or her library into his or her graveyard.
{g},{t}: Target player puts a card from his or her graveyard on the bottom of his or her library.
 U 
Creature
(Effect)
4/4
 R 
Legendary Creature – Satyr
{r/b}:
 R 
Enchantment Creature – Drayd Nymph
Play with the top card of your library revealed.
You can play the top card of your library if its a land or creature card.
2/5
 C 
Sorcery
Look at the top 3 cards of your library. You may reveal a creature, enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
 C 
Creature – Beast
Hexproof
1/1
 R 
 
{u/g}
 
 U 
Creature – Nymph
Whenever you draw a card, you may pay {g}{u}. If you do, put a +1/+1 on ~.
1/1
 C 
Creature – Djiinn
When 'PT Swapper' attacks, swap its power and toughness until end of turn.
2/5
 C 
Creature – Djinn
{u}{r}: Djinn Something gains flying and haste until end of turn.
Calormene expy/mirages/flying carpets.
2/2
 U 
 
 U 
Creature – Dwarf Warrior
Double Strike (This creature deals both strike and regular combat damage.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2
 U 
Enchantment
Creatures you control get +1/+0.
 U 
Creature – Phoenix
Flying
3/2
 R 
Creature – Phoenix
Flying
Ability to reanimate itself.
2/2
{w/r}
 
 C 
Creature
{r}: ~ gets +1/+0 until end of turn.
{w}: ~ gets +0/+1 until end of turn.
1/1
 C 
Creature – Dwarf Soldier
{w}, {t}: Target creature can't attack this turn.
{r}, {t}: Target creature can't block this turn.
1/3
 T 
Token Creature – Noggle
1/1
 T 
Token Creature – Dwarf
1/1

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