Vigiliance
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
Illus. cgfelker
4/6
Vigiliance
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
Illus. cgfelker
4/6
Vigiliance
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
When High Commander Balterra enters the battlefield, Politicize (Each player may tap a creature they control. Repeat this process until a player does not tap a creature. You win the motion if you tap more creatures than any other player this way.). If you win the motion, you get an emblem with "creatures you control get +2/+2".
Illus. cgfelker
4/6
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
Illus. rubisko
0/0
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
Illus. rubisko
0/0
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
Illus. rubisko
0/0
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
When Hangarback Walker dies, put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
,: Put a +1/+1 counter on Hangarback Walker.
Illus. rubisko
0/0
As an additional cost to cast Forged Mox, return a land you control to its owner's hand.
: Add to your mana pool.
You may only cast one nonartifact spell on each of your turns.
: Add to your mana pool.
You may only cast one nonartifact spell on each of your turns.
Illus. shiprock
As an additional cost to cast Forged Mox, return a land you control to its owner's hand.
: Add to your mana pool.
You may only cast one nonartifact spell on each of your turns.
: Add to your mana pool.
You may only cast one nonartifact spell on each of your turns.
Illus. shiprock
Botanical Lagoon enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Illus. IIDanmrak
Botanical Lagoon enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Illus. IIDanmrak
Botanical Lagoon enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Illus. IIDanmrak
Botanical Lagoon enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Illus. IIDanmrak
Innercity Garden enters the battlefield tapped.
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
Illus. jjpeabody
Innercity Garden enters the battlefield tapped.
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
Illus. jjpeabody
Innercity Garden enters the battlefield tapped.
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
Illus. jjpeabody
Civilized Harbour enters the battlefield tapped.
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
: Add or to your mana pool.
Cycling (, Discard this card: Draw a card.)
Illus. voltacrew