Card Name Reinterpretations: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Destroy all lands that could produce two or more colours of mana. For each land destroyed this way, if its secondary market value is higher than $20, it deals 4 damage to its controller.
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Target creature you control gets +X/+X where that makes its power equal to the toughness of target creature blocking or blocked by it.
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At the beginning of your upkeep, put a -1/-1 counter on Diseased Beast #2. When Diseased Beast #2 dies, you may move any -1/-1 counters on it onto a creature which dealt damage to it this turn.
3/3
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![]() Whenever Man-o'-War deals combat damage to an opponent, you may discard a card. If you do, draw a card. 3/3
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Flying
When Skymark Roc_ enters the battlefield, choose a creature. ![]() 3/3
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Trample
You choose which creatures block and how they block. 6/3
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Take an extra turn after this one.
End the turn. |
Enchant creature.
Cast Mummy Rot only targeting a creature which was dealt damage this turn. Enchanted creature gets -2/-2 and "at the beginning of your upkeep, lose 3 life". |
![]() When you cast a spell using mana from lands with blaze counters on and no other mana, put it into your hand as it resolves. 1/1
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Tap X untapped creatures you control. Return a creature card from your graveyard with converted mana cost X or less to the battlefield.
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Choose target creature you don't control and do the Xth:
1 Remove it from combat 2 Tap it 3 Return it to its owner's hand 4 Put it on top of its owner's library |
Untap all creatures you control. They gain indestructible until end of turn.
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Untap each creature you don't control with converted mana cost 2 or less. Gain control of them until end of turn. They gain haste until end of turn.
Tap each other creature you don't control with converted mana cost 4 or less. |
Tap all creatures. Return all creatures with power 2 or less to their owner's hand.
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Each player skips their next combat phase.
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Glare of Subdual__
(rare)
Rise to the Challenge #2
(none)
Diseased Beast #2
(none)
Man-o'-War
(none)
Skymark Roc_
(uncommon)
Puppet Master #4
(none)
Rewind_
(rare)
Mummy Rot
(none)
Magus of the Candelabra_
(none)
Dance of the Dead_
(none)
Hydroblast
(none)
Morale_
(none)
Glare of Subdual_
(none)
Storm Cauldron_
(none)
Truce
(none)