The Legend Begins: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Soldier
Champion — Loyal Crusader gets +1/+1 as long as you control a legendary creature.
3/1
 C 
Instant
Target creature gets +4/+1 until end of turn. If that creature is black or green, it also gains first strike until end of turn.
 C 
Instant
Untap target creature. That creature gets +1/+3 until end of turn. If that creature is white or black, it also gains flying until end of turn.
 C 
Creature – Human Soldier
Formation 1 (Whenever this creature attacks or blocks, you may pair it with another unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
1/1
 C 
Creature – Human Wizard
{1}{u}{g}: Karkas Infiltrator gets +2/+2 and can't be blocked this turn. Activate this ability only once each turn.
2/2
 M 
Legendary Creature – Elder Dragon
Flying
Whenever Nicol Bolas, Necropolis Tyrant becomes the target of a spell an opponent controls, counter that spell unless its controller pays 7 life.
Whenever Nicol Bolas deals combat damage to a player, that player discards and/or sacrifices any combination of three cards and/or permanents.
7/7
 C 
Creature – Zombie
Kicker {b} (You may pay an additional /1 as you cast this spell.)
When Servant of the Lich Lord enters the battlefield, if it was kicked, target creature gets -1/-1 until end of turn.
1/3
 M 
Legendary Creature – Human
Sacrifice a permanent: Target player draws a card and loses 1 life.
{6}, sacrifice a permanent: Yawgmoth, Deranged Researcher deals damage to target creature or player equal to the number of cards in your hand.
1/4
 C 
Creature – Griffin
Whenever Charging Griffin* attacks, it gets +1/+1 until end of turn.
2/2
 C 
Instant
Target creature gets +4/+4 until end of turn. If that creature is white or red, it also gains trample until end of turn.
 C 
Creature – Human Cleric
Formation 2 (Whenever this creature attacks or blocks, you may pair it with up to two other unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
Creatures paired with Battlefield Healer get +0/+1.
2/3
 M 
Legendary Creature – Elf Shaman
First strike
Tap an untapped creature you control: Add {w}, {r}, or {g} to your mana pool.
Whenever Freyalise, Fury of the Wilds deals combat damage to a player, put a 1/1 green Elf Druid creature token onto the battlefield.
3/3
 C 
Creature – Human Soldier
First strike
"Harriers were an elite and invaluable division of the Crusade's army, attacking strategic positions such as grain stores, forges, and corpse warehouses."
-- Hosvir Gradant, Serra's Crusade
2/1
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is green or blue, it also gains lifelink until end of turn.
 C 
Instant
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Put two 1/1 white Soldier creature tokens onto the battlefield. Then, if Call Reinforcements was kicked, put a +1/+1 counter on each of those creatures.

Loyal Crusader (common)
Chaotic Might (common)
Ignite Potential (common)
Noble Squire (common)
Karkas Infiltrator (common)
Nicol Bolas, Necropolis Tyrant (mythic)
Servant of the Lich Lord (common)
Yawgmoth, Deranged Researcher (mythic)
Charging Griffin* (common)
Primal Strength (common)
Battlefield Healer (common)
Freyalise, Fury of the Wilds (mythic)
Serra's Harrier (common)
Channel Radiance (common)
Call Reinforcements (common)