Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes | 
    This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land. 
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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             "The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
 
         -- Havric, Battleguard Captain 2/2
          
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             Flash, flying
 
           
         When Omael, Queen of Goldhollow enters the battlefield, you and creatures you control gain protection from the color of your choice until end of turn. Other creatures you control get +1/+1. 5/5
          
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             Other colorless creatures you control get +1/+1. 
           Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive. 
         
     Illus. Jason Engle
        
   2/2
          
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            ![]()  : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open." 
         3/2
          
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            ![]()  : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
          
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             Enchant nonland permanent
 
           Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too." 
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             Morph  
           ![]() ![]()   (You may cast this card face down as a 2/2 creature for  . Turn it face up any time for its morph cost.)Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form. 
         5/4
          
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             ,  : Put a +1/+1 counter on Havenwood Ascetic.1/1
          
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             Enchanted creature gets +1/+0 and has first strike.
 
           
         Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)  | 
        
             Enchant creature
 
           
         When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has "  : Untap target permanent." | 
    
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             Enchant creature
 
           
         Enchanted creature gets -2/-2.  | 
        
             Target creature gets +1/+0 until end of turn and can't be blocked this turn.
 
           
         Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)  | 
        
            ![]()  ,  , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.   
         1/3
          
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             Equipped creature gets +3/+1.
 
           
         Battleguard's Axe's equip ability costs   if it targets a white creature.
Equip ![]()  | 
        
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      Battleguard Recruit
      (common, foil)
      
      Omael, Queen of Goldhollow
      (rare)
      
      Nomad Captain
      (uncommon)
      
      Battleguard Sentry
      (uncommon)
      
      Simian Smasher
      (uncommon)
      
      *Suppression Bonds
      (common)
      
      Wasteland Grappler
      (common)
      
      Havenwood Ascetic
      (common)
      
      Sandshaper's Gift
      (common)
      
      Psychomancer's Influence
      (common)
      
      *Debilitating Injury
      (common)
      
      Card51866
      (common)
      
      Nomad Augur
      (common)
      
      Battleguard's Axe
      (common)
      
      Island
      (basic)
      
  

 
 
: Untap Battleguard Sentry.
 
: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
 
: Put a +1/+1 counter on Havenwood Ascetic.