The Eyes Had it: Virtual Booster

The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{b}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets -2/-2.
Channel {b} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 
 R 
Enchantment
Flash
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
 U 
Creature – Golum
At the beginning of each each main phase, tap tiresome hulk.
{3}{u}, Untap tiresome hulk.
{u}, Tiresome Hulk cant be blocked this turn.
{u}, Tiresome hulk get +1/-1 until end of turn.
5/5
 U 
Instant
Exile target card from a grave yard.

if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
 U 
 
Defender
When Wall of Karma enters play, Scry 2.
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
0/3
 C 
Instant
Select target player.
That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard.
 C 
Instant
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Fading hope
 
 C 
Enchantment
When fading hope enters play, target player discards a card.
 C 
Creature – Spirit Cleric
{t}, target attacking creature gets +1/+0 until end of turn.
If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay {w} to return persistent attendant to your hand.
1/1
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
 C 
Creature – Eye Horror
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
 C 
 
Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/1
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
Forest
 
 B 
Basic Land – Forest

Reduce (common, foil)
Parallel thinking (rare)
TireSome Hulk (uncommon)
If not in use (uncommon)
Wall of Karma (uncommon)
Bring to an End (common)
Gift of toxin (common)
Persistent Attendant (common)
Wisp Forest (common)
Talent Gather Eye (common)
Speed Guide (common)
Eye Draw (common)
Look (common)
Wisp Island (common)
Forest (basic)