The Eyes Had it: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay ![]() 1/1
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When a creature enters play under your control, perform "The search"
The Search - Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the end of your turn, If you control no creatures you may sacrifice or discard Rescue from nature and perform "The Search" |
Flash
Non-Eye creatures you control cannot attack. When Hazy Eye enters play prevent all combat damage done by Non-Eye creatures. 2/2
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At the beginning of each each main phase, tap tiresome hulk.
![]() ![]() ![]() ![]() 5/5
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Defender
When Wall of Karma enters play, Scry 2. Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) 0/3
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Flying
Non-Eye creatures you control cannot attack. When eye Draw enters play choose one. - Scry 1 and then draw two cards - Scry 2 and then draw one card 3/2
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Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) When fading hope enters play, target player discards a card.
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Enchant Creature
Enchanted creature gains +1/+0 and Lifelink. Channel ![]() |
If a land card is put in your graveyard you may
![]() 1/1
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![]() ![]() Syphon ![]() ![]() Flying
At the end of your turn you may untap one land you control. 1/1
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Put a flying counter on enchanted creature.
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Enchant Creature.
Enchanted creature gets -2/-2. Channel ![]() |
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flying
Non Eye creatures you control cannot attack. 1/1
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Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) 2/1
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Persistent Attendant
(common, foil)
Rescue from nature
(rare)
Hazy Eye
(uncommon)
TireSome Hulk
(uncommon)
Wall of Karma
(uncommon)
Eye Draw
(common)
Gift of toxin
(common)
Health Jolt
(common)
tiller of land
(common)
Wisp Island
(common)
Aspect of the Squadron
(common)
Reduce
(common)
Look
(common)
Speed Guide
(common)
Forest
(basic)