The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Eye Horror
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
 
 R 
Enchantment
Flash
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
 U 
Enchantment – Aura
When Aspect of the Minotaur enters play put a First Strike token on target creature.
When Enchanted creature attacks, exile the top card of your library, you may play that card until the end of turn.
 U 
Creature – Golum
At the beginning of each each main phase, tap tiresome hulk.
{3}{u}, Untap tiresome hulk.
{u}, Tiresome Hulk cant be blocked this turn.
{u}, Tiresome hulk get +1/-1 until end of turn.
5/5
 U 
Creature – Eye
Flying
Non Eye creatures you control cannot attack.
Whenever a creature dies, if it had a keyword ability you may pay {1}{b}, and put a 1/1 black eye token into play, then put a keyword token on it for the keyword the creature that had died.
This ability triggers only once each turn.
2/2
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
 C 
Instant
As an additional cost sacrifice a creature you control, then choose one.
o Destroy target creature
o Draw two cards
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
{1}{b}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets -2/-2.
Channel {b} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Creuture – Spirit
Deathtouch
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
 C 
Instant
Scry {3} then Reveal the top card of your library.
Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry {x} where {x} is equal to the card's converted mana cost.
if the revealed card was not put in your graveyard, draw a card.
 C 
Creature – Spirit Cleric
{t}, target attacking creature gets +1/+0 until end of turn.
If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay {w} to return persistent attendant to your hand.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Creature – Elf Shaman
If a land card is put in your graveyard you may {t} Tiller of Land and exchange the land card in your graveyard with a land card in your hand.
1/1
Swamp
 
 B 
Basic Land – Swamp

Talent Gather Eye (common, foil)
Parallel thinking (rare)
Aspect of the Minotaur (uncommon)
TireSome Hulk (uncommon)
Eye of waning (uncommon)
Eye Draw (common)
Life or Death (common)
Wisp Forest (common)
Reduce (common)
Venom Guide (common)
Search for anwsers (common)
Persistent Attendant (common)
Health Jolt (common)
tiller of land (common)
Swamp (basic)