House of the Hex: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create X 1/1 white spirit Tokens with flying, where x is the number of creature cards in your graveyard. If X is 10 or greater, return target creature card from your graveyard to your hand.
 U 
Snow Creature – cleric
Lifeling,Defender
2/4
 U 
Enchantment Creature – Cat
Bestow {3}{w}

First Strike

When Gilded Stray enters, Gain 3 life
2/3
 U 
Snow Enchantment – Aura
Enchant Land

Enchanted Land gains: {t}:add {s}{s}.activate only if you control five or more enchantments
 C 
Enchantment – Aura
Enchant Creature

Constellation-Whenever an enchantment enters under your control, put a +1/+1 counter on enchanted creature

Enchanted creature has "{3}{t}:proliferate
 C 
Creature – Human
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +0/+1 until end of turn
0/1
Leo
{3}{w}
 
 C 
Enchantment Creature – Zodiac Cat
Bestow{2}{w}

Enchanted Creature has +4/+3 and Vigilance

Vigilance
4/3
 C 
Creature – Human
Creatures you control get +0/+1 for each enchantment you control

If you control one or more zodiacs, Reader of Stars gains: {t}:gain life equal to the number of enchantments you control
3/5
 C 
Enchantment Creature – Zodiac Goat
Bestow {2}{w}

Enchanted Creature gets +2/+3.

As long as you control five or more Zodiacs, enchanted Creature and Capricorn has Lifelink and vigilance
2/3
 C 
Creature – Human Wizard
Cnstellation-Whenever an enchantment enters under your control,Target creature gets +1/+1 until end of turn.

Boon 2 – {1}{w} (Whenever this creature attacks, you may pay {1}{w}. If you do,Put 2 boon counters on target creature you control. Creatures with boon counters on them have +1/+1 for each boon counter on them. At the beginning of your end step, remove one boon counter from every creature you control. )

Vigilance.
2/1
 C 
Sorcery
Destroy all creatures with converted mana cost X or less.

If x is 6 or more, you may exile them instead and gain 1 life for each card exiled This way
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature cannot attack or block and its abilities cannot be activated.

When Fetters of Stars enters, you gain 2 life. if enchanted creature's power is 4 or more, Fetters of Stars costs {1} more to cast.
 C 
Creature – Human Cleric
Defender

Whenever Sanctum Guard blocks, gain life equal to the blocked creatures toughness.
1/7
 C 
Land
When Everchanging Landscape enters, choose a color.

Everchanging Landscape enters tapped

{t},Sacrifice Everchanging Landscape: Search your library for a basic land card that produces mana of the chosen color and put it onto the battlefield tapped.

{t}, pay 3 life: add one mana of the chosen color
{t}: add {c}
 C 
Enchantment
Creatures you control get +1/+1 for every enchantment you control

{w}:gain 3 life. Activate only if you control seven or more enchantments and only once each turn.

Ensoul {w}{w} (Sunborn Blessing becomes an X/X creature until end of turn, where x is the amount of mana spent to ensoul.)

Ancestral Reckoning (rare)
Frozen Priest (uncommon)
Gilded Stray (uncommon)
Snow Cloak (uncommon)
Mantle of Falling Stars (common)
Medical Witch (common)
Leo (common)
Reader of Stars (common)
Capricorn (common)
Starborn Mystic (common)
Starburst (common)
Fetters of Stars (common)
Sanctum Guard (common)
Everchanging Landscape (common)
Sunborn Blessing (common)