After
After by HijackAttack
11 cards in Multiverse
1 with no rarity, 9 uncommons, 1 mythic
1 black, 5 multicolour, 1 artifact, 4 land
1 comments total
A set that takes place on Dominaria twenty years after the Mending. It chronicles the Dominarians' struggle to survive in an unforgiving wasteland.
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Develop —








Flying
Spell mastery — Maelstrom Hunter gets +3/+0 and has haste as long as you have 2 or more instant and/or sorcery cards in your graveyard.
Spell mastery — Maelstrom Hunter gets +3/+0 and has haste as long as you have 2 or more instant and/or sorcery cards in your graveyard.
The maelstroms that tore Dominaria apart during the Rift Crisis gave Djinns and their ilk incredible rushes of power. Many of their kind wish for the storms' reutrn.
2/2
Hexproof
Whenever Chasm Lurker blocks or becomes blocked by a nonblue, nonblack creature, destroy that creature.
Whenever Chasm Lurker blocks or becomes blocked by a nonblue, nonblack creature, destroy that creature.
Mana fluxuations have created horryifing mutations among much of the populace. Shunned by what little society is left, some are eager for revenge.
3/4


Develop —








Equip costs that target Dawnguard Sentinel cost
less.
: Dawnguard Sentinel gains double strike until end of turn.


The dawnguard is a militant orginization that aim to restore order to Dominaria. They protect the vunerable from those who would seek to exploit them.
2/2
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lol, this is the same idea as my set
will be interesting to see what your take is on it