Lazarus Wake: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Greyskull Fortress enters the battlefield tapped.
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Cresting Marsh enters the battlefield tapped.
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Singing Woods enters the battlefield tapped.
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First strike
Rainbow — Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) */*
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Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add
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Defender
Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add ![]() 1/3
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Rainbow — Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.)
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Rainbow — Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.)
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"Flavor text."
-- Jaya Ballard 4/1
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Rainbow — Counter target spell unless its controller pays
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Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
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Thaumaton Quartz
(common, foil)
Greyskull Fortress
(rare)
Cresting Marsh
(uncommon)
Singing Woods
(uncommon)
Iride Ogre
(uncommon)
Tree Singer
(common)
Crystal Courser
(common)
Sandskin
(common)
Sand Waker
(common)
Oily Grasp
(common)
Iridescent Bolt
(common)
Silver Swine
(common)
Prismatic Counter
(common)
Flourishing Song
(common)
Forest
(basic)