Al Weh'jed 2.0: Virtual Booster
Al Weh'jed 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Cull Weakness deals 3 damage to each creature. Whenever a creature dealt damage this way would die this turn, its controller loses 1 life.
"He was weak and flesh... now he is gold and eternal."
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Until your next turn, if damage would be dealt to or by X target creatures, it deals double that damage instead.
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At the beginning of your upkeep, put X +1/+1 counters on target creature, where X is the number of Shrines you control.
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At the beginning of each end-step, untap up to X target permanents, where X is the number of Shrines you control.
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(: Add to your mana pool.)
Twin Rivers enters the battlefield tapped. , : Scry 1. Activate this only any time you can play a sorcery and only once per turn. "Through the Waters we survive..."
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Gain 7 life.
Excavate 2 (Exile 2 other cards from your graveyard: Return this card from your graveyard to your hand. Excavate only as a sorcery.) "Behold our latest find: the lost sigil of Resurrection. As you can see, it is a triphthong of Hekheb, Theriyah and Ka'ah. We anticipate great rewards for this find." -Archaeological Report, 55th day of Flood
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Counter target triggered ability on a creature you control.
Draw a card. “You are not finished, Djinn! I command you to stay!”
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When Forgotten Ba dies, return another target card from your graveyard to your hand at the beginning of your end-step.
Transfigure (, sacrifice this creature: Search your library for a creature card with the same converted mana cost and put it into play, then shuffle your library. Activate only as a sorcery.) He was a king, no doubt, for he was mummified with the sacraments...
2/4
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Whenever another creature enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
The Ushabti do not feel sympathy or remorse.
0/1
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At the beginning of your combat phase, another target creature you control gains +3/+0 and trample until the end of turn. That creature must attack if able.
With her Master dead, her only purpose now is to destroy the Human that ended her Master's life.
0/1
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Defender, Reach
Cycling (, Discard this card: Draw a card.) When you cycle Sentry of the Sovereign, put a +1/+1 on each creature you control. "In another Reality, all would be loyal and I would not have to protect you, my Liege."
3/3
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Draw a card.
Etch (If you cast this card from your hand, exile it as it resolves. As long as this card is in exile, you may cast it.) "The future and the past has potential. All we need to do is to tease that potential into the present." -Karaphem, to his students
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Target opponent sacrifices a creature.
Draw a card. "The best part of treachery is that for the price of nothing, you get everything."
-Al-Farik, the Golden King |
Flying, Indestructible
Whenever Scion of the Ring is a target of a spell or ability an opponent controls, return it to its owner's hand. Scion of the Ring can only block creatures with flying. : Scion of the Ring can block creatures with flying this turn. 2/1
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Cull Weakness
(rare)
Elixir of the Sands
(uncommon)
Shrine of the Creator
(uncommon)
Shrine of the Incarnator
(uncommon)
Twin Rivers
(common)
Rune of Revival
(common)
Willful Wishing
(common)
Forgotten Ba
(common)
Glyph-Mire Collector
(common)
Rousing Avenger
(common)
Sentry of the Sovereign
(common)
Ambitious Exploits
(common)
Price for Nought
(common)
Scion of the Ring
(common)
Island
(basic)