DnD: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Rogue
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
shroud
1/2
 C 
Creature – Human Cleric
Other creatures you control have +0/+2.
1/2
 C 
Creature – Human Scout
{t}: Archer Ranger deals 1 damage to target attacking or blocking creature.
1/1
 C 
Creature – Human Warrior
Vigilance
1/3
 C 
Creature – Human Cleric
Other creatures you control have +0/+1.
2/2
 C 
Creature – Human Scout
Double strike.
2/1
 C 
Creature – Human Soilder
Creatures you control have +1/+2.
2/2
 C 
Creature – Human Warrior
First Strike
3/1
 C 
Creature – Human Soldier
Creatures you control get +1/+0.
{u},{t}:Target creature you control becomes unblockable until end of turn.
2/2
 C 
Creature – Human Rogue
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
First Strike
2/1
 U 
Land
{t}: Add {1} to your mana pool.
Whenever a non-elf creature attacks you, that creature does not untap during its controller's untap step.
 
 
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Trickster Rouge (common)
Devoted Cleric (common)
Archer Ranger (common)
Guardian Fighter (common)
Battle Cleric (common)
Two-bladed Ranger (common)
Inspiring Warlord (common)
Great Weapon Fighter (common)
Tactical Warlord (common)
Brutal Scoundrel (common)
Difficult Terrain (uncommon)