Djelora: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 2 life. Persist 3/3
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Bring Forth Thunder deals 3 damage to target creature or player.
Discard up to two cards, then draw that many cards. "Hey, Ekkiv, I had an epiphany. You're dead." – Sifas the Mad
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Lifespiral Wurm gets +3/+0 as long as your life total is greater than or equal to 15.
Some say the life span of a wurm doesn't really matter; no one ever lives to test their hypothesis.
3/5
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Defender
Discard two cards: Ancient Guardian gets +8/+0 until end of turn, then it loses defender and switch its power and toughness. 0/10
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Target attacking creature you control gets +1/+1 until end of turn.
Draw a card. "For Keni! For victory! For freedom!"
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When Shaman of Spring enters the battlefield, draw a card.
Young elves are taught not to disturb her, as her rites are more important than they could ever fathom.
2/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Flash
When Resistant Crusher enters the battlefield, prevent all damage except 1 target attacking creature would deal this turn. 4/4
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Stealth (This creature has hexproof. It loses stealth when it attacks.)
Wandering Rogue gets +1/-1 and has deathtouch as long as it is attacking or blocking. 0/2
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Jolly Ent
(rare)
Bring Forth Thunder
(uncommon)
Lifespiral Wurm
(uncommon)
Ancient Guardian
(uncommon)
Frontline Charge
(common)
Shaman of Spring
(common)
Resistant Crusher
(common)
Wandering Rogue
(common)
Swamp
(basic)


