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2/3
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When Rebel Lancer enters the battlefield, target Rebel creature gains first strike until end of turn.
2/1



2/2
Flying, vigilance

,
: Search your library for up to Y Rebel cards each with converted mana cost X or less and put them onto the battlefield. Then, shuffle your library.



5/5
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
2/2
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step.
3/2
Whenever Gateless Informant or another Rebel creature enters the battlefield under your control, draw a card.
2/3
Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card.
At the beginning of your upkeep, target opponent draws a card.
2/3
Islandwalk
,
: Search your library for a Rebel creature card with converted mana cost three or less and put it onto the battlefield. Then, shuffle your library.


2/4
Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)

, remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player.
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay



3/3
Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay

2/1
Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Whirlpool Breacher enters the battlefield, return all other creatures you control to their owner's hand.
When Whirlpool Breacher enters the battlefield, return all other creatures you control to their owner's hand.
5/5
Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Bloodied Imposter enters the battlefield, sacrifice another creature you control. If you can't, sacrifice Bloodied Imposter.
When Bloodied Imposter enters the battlefield, sacrifice another creature you control. If you can't, sacrifice Bloodied Imposter.
2/3
Flying
Lifecycle
(
, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
Marrow Imp can't block.
Lifecycle




Marrow Imp can't block.
2/2
Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Mind Leech enters the battlefield, discard two cards.
When Mind Leech enters the battlefield, discard two cards.
3/3
Lifecycle 
(
, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn.




When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn.
4/4


3/3
Target player discards two cards. If you control a Rebel, that player discards three cards instead.
+1 Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.
-X Destroy target creature with converted mana cost X.
-7 Target opponent gets an emblem with "Whenever you draw a card or cast a spell, you lose 2 life."
-X Destroy target creature with converted mana cost X.
-7 Target opponent gets an emblem with "Whenever you draw a card or cast a spell, you lose 2 life."
4
Rebel creatures you control have first strike.
,
: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.


2/1
Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead.
Whenever Gateless Arsonist or another Rebel creature enters the battlefield under your control, Gateless Arsonist deals 1 damage to target creature or player.
3/2
First strike
Whenever Latchkey deals combat damage to a player, gain control of target artifact that player controls.
, sacrifice an artifact: Add
to your mana pool.
Whenever Latchkey deals combat damage to a player, gain control of target artifact that player controls.


2/1
When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate.
• Discard a card, then draw a card.
• Destroy target Gate.
• Discard a card, then draw a card.
3/3
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)

2/1
When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
2/2
When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
,
: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.


4/4
Target creature gets +2/+2 and gains trample until end of turn. If you control a Rebel, that creature gets +4/+4 and trample until end of turn instead.
Lifecycle 
(
, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)




2/2
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
3/2
Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0.
Other creatures you control get -4/-0.
4/4
Look at the top two cards of target opponent's library. Put one of them into that player's graveyard.
Draw a card.
Draw a card.
Gateless-sympathizing businesses quickly found themselves the victims of devastating clerical errors.
Equipped creature gets +1/+1 and has "
, return Hushblade to its owner's hand: Counter target noncreature spell."
Equip

Equip

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