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Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature.
Enchanted creature can't attack or block, and activated abilities of that creature can't be activated. Creatures that share a creature type and a controller with enchanted creature can't attack or block, and their activated abilities can't be activated.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
Draw two cards.

If you control a wizard, draw another card.
{1}{b}
 
 C 
Creature – Zombie
When Zahmbee dies, target opponent loses 2 life.
2/1
 C 
Sorcery
Destroy target enchantment.

Creatures you control get +1/+1 and gain vigilance until end of turn.
 C 
Artifact
Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Gain life equal to its toughness.
 C 
Instant
Counter target spell. Return that spell to its owner's hand.
 C 
Creature – Goblin Warrior
Kicker {1}{r} – Put a +1/+1 counter on Goblin Brute.
2/1
 C 
Creature – Beast
Trample
"Ho! The Megapode!"
3/2
 C 
Sorcery
Put three 1/1 white spirit creature tokens with flying onto the battlefield.

Kicker: sacrifice a land – Put an additional two tokens onto the battlefield.
 C 
Creature – Dinosaur
Trample
6/5
 C 
Enchantment – Aura
Enchanted creature gets +4/+4 and gains trample and vigilance.
As in, the arms of a bear.
 C 
Sorcery
Destroy target creature with power 5 or less.

Bubble Trap (rare)
Classic Draw Spell (common)
Zahmbee (common)
Powerpuff Blast (common)
Altar of some sort (common)
Soft Counter (common)
Goblin Brute (common)
The Megapode (common)
Have Some lil Ghosties (common)
Dinosaurus (common)
Right to Bear Arms (common)
Mandatory Kill Spell (common)