CardName: Computronium Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Federation Guy Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Hive Mind Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Lunar Lockup Cost: 3 Type: Device Pow/Tgh: / Rules Text: {1}, {T}: Displace target unit you control. {7}, {T}: Displace target unit. When Lunar Lockup enters the void from the war zone, return all unit cards it displaced to the war zone under their owners' control. Flavour Text: "A giant prison, inside the moon! No one would ever suspect a thing!" Set/Rarity: Space: The Convergence Rare CardName: Nanotechnician Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Replicant Cost: 5 Type: Unit - Synth Pow/Tgh: 1/3 Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Simulacra Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: 24/7 Maintenance Personnel Cost: W Type: Unit - Human Natural Techie Pow/Tgh: 1/3 Rules Text: {3}, {T}: Shield any number of Units with Artifice this turn. Flavour Text: A saying hundreds of years old: An ounce of prevention is worth a pound of cure. Set/Rarity: Space: The Convergence None CardName: Academy First Class Cost: W Type: Unit - Human Pilot Pow/Tgh: 1/1 Rules Text: Speed {T}: Target Ship or Vehic Unit gains your choice of +2/+1 or +1/+2 until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Arcadian Guard Cost: 2W Type: Unit - Human Soldier G-Mod Pow/Tgh: 2/5 Rules Text: Speed, Stabilize Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Counter-Terrorism Division Cost: WW Type: Unit - Human Cyborg Pow/Tgh: 2/3 Rules Text: When Counter-Terrorism Division is engaged, tap target {B} or {R} Unit. That Unit doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Generation Vessel Cost: 5WWW Type: Unit - Ship Carrier Pow/Tgh: 7/7 Rules Text: Orbital At the beginning of each player's upkeep, create 1 1/1 {W} Human Civie Unit token. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Orbital Bombardment Cost: 3WW Type: Strategy - Ballistics Pow/Tgh: / Rules Text: Destroy all Units without Orbital target player controls. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Peacekeepers Cost: 1WW Type: Unit - Cyborg Pow/Tgh: */5 Rules Text: Peacekeepers's power becomes equal to the durability of target creature intercepted by it until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Propaganda Campaign Cost: Ww Type: Augment - Gray Ops Pow/Tgh: / Rules Text: Units you control get +1/+1. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Revellark Volunteers Cost: 2W Type: Unit - Human Civie Soldier Pow/Tgh: 2/7 Rules Text: Revellark Volunteers can intercept any number of Units. Flavour Text: When the alien hordes arrived on Mankind's doorstep, invading the planet Revellark, her citizens came forward united in a common cause: fighting for their right to exist. Set/Rarity: Space: The Convergence None CardName: S.S Emeria Cost: 9WWW Type: Unit - Ship Capital Pow/Tgh: 10/10 Rules Text: Unique Artificial, Orbital When S.S Emeria teleports in, create 3 5/5 {W} Ship Cruiser Unit tokens with Artificial and Orbital. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Stim Pack Cost: W Type: Tactic - Meds Pow/Tgh: / Rules Text: Choose one - Prevent the next 5 damage that would be dealt to target Unit without Artifical; or, target Unit without Artifical gets +0/+5 until end of turn. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Supernova Cost: 3WW Type: Strategy Pow/Tgh: / Rules Text: Destroy two target Planets each player controls. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Arctic Vault Cost: U Type: Strategy Pow/Tgh: / Rules Text: Draw 3 cards. Flavour Text: The vaults contained only what was necessary to insure life continued. Set/Rarity: Space: The Convergence Rare CardName: Cold Fusion Cost: U Type: Strategy Pow/Tgh: / Rules Text: Until end of turn, whenever a player taps a Planet for {U}, that player adds {U} to his or her fuel reserves (in addition to the fuel the planet produces). Flavour Text: Set/Rarity: Space: The Convergence Uncommon CardName: Cyber Criminals Cost: UU Type: Unit - Human Merc Pow/Tgh: 2/2 Rules Text: Stealth When Cyber Criminals deals combat damage to a player, draw 2 cards. Flavour Text: Set/Rarity: Space: The Convergence None CardName: ESPer Children Cost: U Type: Unit - Human Mutant Civie Psi Pow/Tgh: 0/1 Rules Text: {1}: Shield ESPer Children. {T}: You may look at 3 cards at random in your opponent's HQ. Flavour Text: Any one of these children that could save the lives of billions of innocents. Set/Rarity: Space: The Convergence None CardName: Elite Hackers Cost: 2UU Type: Unit - Human Natural Pow/Tgh: 2/2 Rules Text: When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers. Flavour Text: Set/Rarity: Space: The Convergence Uncommon CardName: GS Shrike M2 Cost: 2{U}{U} Type: Unit - Ship Striker Pow/Tgh: 3/3 Rules Text: Artificial, Orbital, Stealth When GS Shrike M2 teleports in, draw 1 card. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Metathran Transport Cost: 5U Type: Unit - Ship Carrier Pow/Tgh: 5/5 Rules Text: Orbital When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Mobius Strip Cost: U Type: Tactic Pow/Tgh: / Rules Text: Return target Unit to its owner's hand. Flavour Text: "Why does it feel like we've been through this before?" Set/Rarity: Space: The Convergence Common CardName: Networkers Cost: 1U Type: Unit - Human Clone Pow/Tgh: 1/1 Rules Text: {T}: Draw 2 cards, then discard 1 card. Flavour Text: "They spend countless hours sorting through the Archives looking for patterns in the mass of raw data." Set/Rarity: Space: The Convergence Common CardName: NuGolems™ Cost: 3U Type: Unit - Synth Pow/Tgh: 3/4 Rules Text: Artificial {U}: NuGolems™ gains +1/-1 until end of turn. {U}: NuGolems™ gains -1/+1 until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Pentafold Refraction Cost: 3U Type: Tactic Pow/Tgh: / Rules Text: Reveal the top five cards of your archive. An opponent divides them into two stacks. Put the cards from one of the stacks into your hand and the other stack into your void. Flavour Text: Set/Rarity: Space: The Convergence Uncommon CardName: Spacefold Mishap Cost: 1U Type: Tactic Pow/Tgh: / Rules Text: Disrupt target Unit teleport. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Temporal Cascade Cost: 3UU Type: Strategy Pow/Tgh: / Rules Text: Take an extra turn after this one. Flavour Text: Set/Rarity: Space: The Convergence Mythic CardName: Tractor Beam Cost: UU Type: Tactic Pow/Tgh: / Rules Text: Return target non-Planet permanent to its owner's HQ. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Unstable Telepaths Cost: U Type: Unit - Human G-Mod Psi Pow/Tgh: 1/1 Rules Text: Whenever Unstable Telepaths becomes tapped or untapped, look at 1 card in target opponent's HQ. {T}, Forfeit Unstable Telepaths: Draw 2 cards. Flavour Text: Collectively their powers were amplified but so were the migraines. Set/Rarity: Space: The Convergence None CardName: Black Hole Cost: 2BB Type: Strategy Pow/Tgh: / Rules Text: Black Hole can't be disrupted. Destroy all Ships. They can't be Shielded. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Darkspace Dreadnought Cost: 6BBB Type: Unit - Ship Destroyer Pow/Tgh: 13/13 Rules Text: Artificial, Orbital, Overpower At the beginning of your upkeep, forfeit another Unit. If you do, Shield Darkspace Dreadnought. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Destitute Doubles Cost: 2BB Type: Unit - Clone Pow/Tgh: */* Rules Text: As Destitute Doubles enters the warzone, displace target non-Ship, non-Vehic Unit until Destitute Doubles leaves the warzone. Destitute Doubles has the power and durability of the displaced Unit card. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Doom From Beyond The Stars Cost: BBBBB Type: Unit - Xzlthyd Horror Pow/Tgh: 20/20 Rules Text: Doom From Beyond The Stars costs an additional {13} fuel to recruit unless you forfeit all planets you control, discard your HQ, and exile the top 30 cards from R&D. Annihilate, Orbital Flavour Text: Set/Rarity: Space: The Convergence None CardName: Falcian Reavers Cost: 1BB Type: Unit - Ship Pirate Pow/Tgh: 3/3 Rules Text: Orbital, Deadly, Theft Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Great Old One Cost: 2BBB Type: Unit - Xzlthyd Horror Pow/Tgh: 7/7 Rules Text: Deadly, Defender, Overpower Whenever Great Old One blocks, it loses Defender and gains Orbital. Flavour Text: "There exist horrors beyond our comprehension in the dark and deep places of the world. We'd do well to let them be." Set/Rarity: Space: The Convergence Rare CardName: Manifold Malfunction Cost: 1BB Type: Tactic - Sabotage Pow/Tgh: / Rules Text: Target Ship, Synth, or Vehic Unit gets -4/-4 until end of turn. Draw 1 card. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Radiation Sickness Cost: 1BB Type: Strategy Pow/Tgh: / Rules Text: Creatures without Artificial your opponent's control get -2/-2 until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Saurian Scum Cost: 1BB Type: Unit - Lizard Mutant Merc Pow/Tgh: 2/2 Rules Text: Discard 1 Device: Return Saurian Scum from your Void to the Warzone. They gain +1/+1 and Theft until end of turn. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Vespion Tanker Cost: 2BB Type: Unit - Ship Carrier Pow/Tgh: 1/5 Rules Text: Orbital {T}: Vespion Tanker loses Orbital until end of turn. Add {B}{B}{B}{B} to your fuel reserves. Target opponent gains control of Vespion Tanker. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Asteroid Collision Cost: 2R Type: Strategy - Event Pow/Tgh: / Rules Text: Destroy target Planet. Flavour Text: "Leave it to the outworlders to acquire highly advanced weapons technology and use it to throw rocks at us." Set/Rarity: Space: The Convergence Common CardName: Daredevil Punks Cost: R Type: Unit - Human Pilot Pow/Tgh: 1/1 Rules Text: {2}, {T}: Target Ship or Vehic **Unit** gains Speed until end of turn. If you spent {R} on this ability, that **Unit** also gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Hellcat Marauder Cost: 2RR Type: Unit - Ship Striker Pow/Tgh: 5/5 Rules Text: Artificial, Orbital, Speed Hellcat Marauder attacks each turn if able. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Invertible Ring Cost: 3R Type: Augment Pow/Tgh: / Rules Text: Reverse each unit's power and durability. Flavour Text: "Behold! A space colony you can turn inside out and still have it look identical! Set/Rarity: Space: The Convergence Uncommon CardName: Ion Pulse Cost: R Type: Tactic Pow/Tgh: / Rules Text: Ion Pulse deals 3 damage to target unit or player. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Outworld Raiders Cost: R Type: Unit - Human Pirates Pow/Tgh: 2/1 Rules Text: Speed Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Photon Torpedos Cost: RR Type: Tactic - Ballistics Pow/Tgh: / Rules Text: Photon Torpedos deals 2 damage to target Unit. Photon Torpedos deals 2 damage to target Unit. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Planet Crack Cost: 1R Type: Strategy Pow/Tgh: / Rules Text: Destroy target Planet. It's controller adds {R}{R}{R}{R}{R} to his or her fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Ridk Orangs Cost: R Type: Creature - Ape Mutant Pow/Tgh: 1/1 Rules Text: Ridk Orangs gets +1/+2 as long as you control a Planet that can produce {G}. Flavour Text: Scientists on Thera-2B accidentally created an highly intelligent, highly aggressive breed of ape. They wouldn't make that mistake again. Set/Rarity: Space: The Convergence Common CardName: Rototurrets Cost: 1R Type: Unit - Vehic Artillery Pow/Tgh: 4/1 Rules Text: Defender, Range Flavour Text: Set/Rarity: Space: The Convergence None CardName: Rusted X-TK1 Cost: 1R Type: Unit - Vehic Mecha Pow/Tgh: 3/1 Rules Text: Speed {2}{R}: Return Rusted X-TK1 from your void to the warzone. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Simian Brawlers Cost: 2R Type: Unit - Ape Mutant Pow/Tgh: 3/2 Rules Text: Speed Discard 1 **Device**: Simian Brawlers gets +1/+1 until end of turn and gains Overpower. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Slag Extractor Cost: 1RR Type: Augment Pow/Tgh: / Rules Text: Tap an untapped Planet you control that could produce {R}: Add {R}{R}{R} to your fuel reserves. That planet doesn't untap during your untap step next turn. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Solar Flare Cost: X{R} Type: Strategy Pow/Tgh: / Rules Text: Solar Flare deals X damage to target Unit. Flavour Text: Once a rare natural phenomena, they became all to frequent, and far more accurate. Set/Rarity: Space: The Convergence Uncommon CardName: Spice Addicts Cost: R Type: Unit - Human Mutant Psi Pow/Tgh: 1/1 Rules Text: {T}: Look at the top four cards of your R&D. Spice Addicts deals 1 damage to you. Flavour Text: Spice consumption was largely recreational, as it gave the user glimpses of the future. This was, however, not without consequence. Set/Rarity: Space: The Convergence Common CardName: Storm Troops Cost: RRR Type: Unit - Human Soldier Clone Pow/Tgh: 6/1 Rules Text: Speed, Overpower At the beginning of the end step, sacrifice Storm Troops. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Arcadian Citizens Cost: G Type: Unit - Human Natural Civie Pow/Tgh: 1/3 Rules Text: {T}: Add {G} or {W} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Defense Grid Cost: 1GG Type: Augment Pow/Tgh: / Rules Text: Whenever a Unit with Orbital attacks you, Defense Grid deals 4 damage to it. Flavour Text: Set/Rarity: Space: The Convergence Uncommon CardName: Eden Primarchs Cost: 1GG Type: Unit - Human Natural Civie Pow/Tgh: 2/2 Rules Text: {W} Units you control gain +1/+1. {T}: Add {G} to your fuel reserves for each {W} Unit you control. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Hyperadrenaline Cost: G Type: Tactic - Meds Pow/Tgh: / Rules Text: Target Unit without Artifice gets +3/+3 until end of turn. Flavour Text: "With advancements in nanogenetics, even a cruiser can have living cells imbedded within its hull, strengthening it exponentially." - Vimir, Master Gengineer Set/Rarity: Space: The Convergence Common CardName: Terraform Cost: 1G Type: Strategy Pow/Tgh: / Rules Text: Search your R&D for a Planet card that can produce {G} and put it into the warzone. Flavour Text: Set/Rarity: Space: The Convergence Common CardName: Turzmazrak Cost: 1G Type: Unit - Lhurgoyf Pow/Tgh: */1+* Rules Text: Turzmazrak's power is equal to the number of card types among cards in all graveyards and its durability is equal to that number plus 1. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Utopia Blossoms Cost: G Type: Unit - Plant Pow/Tgh: 0/1 Rules Text: Orbital {T}: Add {W} or {U} or {G} to your fuel reserves. Flavour Text: The blossoms show amazing resistance to the extremes of space, blooming even in the darkest corners of the galaxy, beautiful fields of them extending for lightyears. Set/Rarity: Space: The Convergence Rare CardName: V16 Warthogs Cost: GG Type: Unit - Vehic Buggy Pow/Tgh: 3/2 Rules Text: Artifice, Overpower Flavour Text: Set/Rarity: Space: The Convergence None CardName: Supression Angel Cost: 1WU Type: Unit - Vehic Mech Pow/Tgh: 2/2 Rules Text: Artificial {W/U}{W/U}: Supression Angel gains Orbital until end of turn and Mutant, Pirate, Psi, and Rebel Units cost an additional {2} to recruit. Flavour Text: Set/Rarity: Space: The Convergence None CardName: General Hoffman of Arcadia Cost: 3GW Type: Unit - Human Soldier Pow/Tgh: 2/2 Rules Text: Each unit you control gets +1/+1 for each other unit you control. Flavour Text: Set/Rarity: Space: The Convergence Mythic CardName: Vimir, Master Genegineer Cost: 1GU Type: Unit - Human G-Mod Engineer Pow/Tgh: 2/2 Rules Text: {X}{G}: The next unit you recruit enters the battlefield with X +1/+1 counters on it. {1}{U}: Reverse target unit's power and durability until end of turn. Flavour Text: "Perfection is not the end of progress. Progress is only made when perfection is achieved." - Vimir, Master Gene Engineer Set/Rarity: Space: The Convergence Mythic CardName: Motley Crew Cost: UBRG Type: Unit - Mutant Pirate Pilot Pow/Tgh: 4/4 Rules Text: Motley Crew is an Ape, a Bird, a Fish, and a Lizard in addition to its other types. {T}: Target Ship or Vehic Unit gains Orbital, Speed, Theft, and Overpower until end of turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Android Assassin Cost: 3 Type: Unit - Synth Pow/Tgh: 2/2 Rules Text: Artifical (This unit counts as a Device, in addition to being a Unit.) Android Assassin doesn't untap during your next untap step. {T}: Destroy target tapped unit. Flavour Text: Set/Rarity: Space: The Convergence Rare CardName: Pocket Dimension Cost: 1 Type: Device Pow/Tgh: / Rules Text: {T}, Forfeit Pocket Dimension: Add 3 fuel of any type to your fuel reserves. Flavour Text: The manifestation of ancient blueprints imagined by the prophet Ricky around 1993 AD, pocket dimensions have become the most coveted supply of energy throughout the universe. Set/Rarity: Space: The Convergence Rare CardName: Warp Drive Cost: 1 Type: Device Pow/Tgh: / Rules Text: {T}: Add {c}{c}{c} to your fuel reserves. Flavour Text: The manufacture of warp drives from rare metals and quantum particles was almost lost forever in the wars that consumed the galaxy. Set/Rarity: Space: The Convergence Uncommon CardName: Amara Vel Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {U} to your fuel reserves. {T}: Add {U}{U}{U}{U} to your fuel reserves. Amara Vel doesn't untap during your next untap step. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Benalia Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Put a time counter on Benalia. {T}, Remove X time counters from Benalia: Add X {w} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Biorganic Cost: Type: Fuel Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Caladaran Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Put a time counter on Caladaran. {T}, Remove X time counters from Caladaran: Add X {G} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Crystalux Cost: Type: Fuel Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Degobas Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Put a time counter on Degobas. {T}, Remove X time counters from Degobas: Add X {B} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Gasoleum Cost: Type: Fuel Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Gelidine Cost: Type: Fuel Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Glagaren Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {U} or {R} to your fuel reserves. {T}:Add {U}{R} to your fuel reserves at the beginning of your next turn's precombat main phase. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Harkun Kreve Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {R} or {G} to your fuel reserves. {T}, {R}: Add {G}{G}{G}{G} to your fuel reserves. Harkun Kreve deals 1 damage to each non-Ship **Unit** you control. The damage can't be prevented. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Hel-Sryn Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {R} to your fuel reserves. {T}: Add {R}{R}{R} to your fuel reserves. Hel-Sryn deals 3 damage to you. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Ma'Ro Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {R} or {G} to your fuel reserves. {T}: Add {W} or {U} or {B} to your fuel reserves. Ma'Ro produces {c} instead of any other type until the end of your next turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Metalloy Cost: Type: Fuel Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Space: The Convergence None CardName: Rivin S2 Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {W} or {B} to your fuel reserves. {T}: Flip a coin. If you win the flip, add {W}{W} to your fuel reserves. If you lose the flip, add {B}{B} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Tenva III Cost: Type: Planet Pow/Tgh: / Rules Text: Unique (There can't be more than one unique card of a particular name in the warzone.) {T}: Add {W} or {G} to your fuel reserves. {T}: Add {U} or {B} or {R} to your fuel reserves. Tenva III produces {c} instead of any other type until the end of your next turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Tolario Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Put a time counter on Tolario. {T}, Remove X time counters from Tolario: Add X {U} to your fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Tosyon V Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {U} or {G} to your fuel reserves. {T}: Add {U}{U} or {G}{G} to your fuel reserves, and return Tosyon V to your HQ. It can't enter the Warzone again this turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Urgbor Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {B} to your fuel reserves. {T}: Add {C} to your fuel reserves. If you tapped another Planet for {B} this turn, add {B}{B}{B} to your fuel reserves instead. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Yaryeen Cost: Type: Planet Pow/Tgh: / Rules Text: Unique {T}: Add {W} or {U} to your fuel reserves. {T}: Add {B} or {R} or {G} to your fuel reserves. Yarveen produces {C} instead of any other type until the end of your next turn. Flavour Text: Set/Rarity: Space: The Convergence None CardName: Seeker Submersible Cost: {1}{G}{G} Type: Unit - Vehic Scout Pow/Tgh: 2/3 Rules Text: Artificial When Seeker Submersible teleports in, untap target Planet that can produce {U}. Until end of turn, whenever that Planet is tapped for fuel, its controller adds {U}{U}{U} to their fuel reserves. Flavour Text: Set/Rarity: Space: The Convergence None