Journey to Tronjheim: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First Strike, Haste
Other Soldier creatures you control get +2/+0. When Charging General enters the battlefield, put two 1/1 red Soldier creature tokens onto the battlefield. 3/2
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Defender, Reach
3/4
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Defender
0/8
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Creatures you control get +2/+0 and attack each turn if able.
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Destroy target creature. It can't be regenerated.
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Target red or green creature gains savagery 4 until end of turn. (Whenever a creature with savagery 4 attacks, it gets +4/+4 until end of turn if defending player controls an artifact or a nonbasic land.)
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Blocking creatures you control get +1/+2 until end of turn.
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Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
Target creature becomes a 1/1 blue Frog creature until end of turn. Draw a card.
"They're not toads!"
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At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you.
3/1
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Target creature gains mountainwalk and plainswalk until end of turn.
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Great City enters the battlefield tapped.
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Target creature gets -X/-X until end of turn.
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Mountain Rebel attacks each turn if able.
4/2
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1/1
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Charging General
(rare)
Cathedral Gargoyle
(uncommon)
Ancient Brownbark
(uncommon)
Insignia of Brutality
(uncommon)
Deathly Poison
(common)
Feral Growl
(common)
Block the Gate
(common)
Coma
(common)
Amphibious Enigma
(common)
Inspired Maniac
(common)
Traverse the Wastes
(common)
Great City
(common)
Death Wind
(common)
Mountain Rebel
(common)
Swamp
(basic)
Soldier
(token)