Journey to Tronjheim: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature. 5/5
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Enchant player
At the beginning of enchanted player's upkeep, enchanted player puts the top four cards of his or her library into his or her graveyard, then draws a card. |
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may scry 1. If you do, draw a card." |
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Deathtouch
2/2
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Equipped creature gets +1/+0 and has double strike.
Equip ![]() |
Put two 1/1 white Soldier creature tokens onto the battlefield.
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Bloodhunt
![]() ![]() ![]() ![]() 2/1
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Foolish Noble attacks each turn if able as long as an opponent controls an artifact.
3/1
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When Shock Rod enters the battlefield, it deals 1 damage to target creature.
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Tap target creature. Draw a card.
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At the beginning of each upkeep, flip a coin. If you win the flip, draw a card. Otherwise, Inspired Maniac deals 2 damage to you.
3/1
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Hexproof
2/2
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When Library Scholar enters the battlefield, draw a card.
0/3
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1/1
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Arya, Elven Captive
(mythic)
Contorted Dreams
(uncommon)
Dabble in Alchemy
(uncommon)
Tunivor's Nectar
(uncommon)
Mudfang
(common)
Ornate Rapier
(common)
Raise the Alarm
(common)
Knarlhorn Tracker
(common)
Foolish Noble
(common)
Shock Rod
(common)
Disturbing Whisper
(common)
Inspired Maniac
(common)
Camouflaged Beast
(common)
Library Scholar
(common)
Mountain
(basic)
Soldier
(token)