Journey to Tronjheim: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Exile target black permanent.
 
 M 
Legendary Creature – Elf Wizard
Hexproof
Arya, Elven Captive can't attack or block unless you control another nonblack legendary creature.
5/5
 U 
Instant
Sacrifice a creature, then put a 1/1 black Horror creature token with flying onto the battlefield.
 U 
Creature – Elemental
Haste
5/1
 U 
Creature – Human Warrior
First Strike, vigilance
Master of the Sword gets +2/+2 as long as it's equipped.
3/2
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
 C 
Instant
Creatures you control get +1/+0 until end of turn.
 C 
Creature – Human Monk
Sacrifice Hooded Monk: Search your library for a Horror creature card and put that card into your hand, then shuffle your library.
1/1
 C 
Instant
Leaf Arrow deals 3 damage to target creature with flying.
 C 
Sorcery
Inflict Agony deals 2 damage to target player. That player discards a card.
 C 
Creature – Horse Illusion
Flying
2/2
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 C 
Artifact
When Shock Rod enters the battlefield, it deals 1 damage to target creature.
 C 
Creature – Dwarf Rebel
Mountain Rebel attacks each turn if able.
4/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Soldier
1/1

Death of Shadows (uncommon, foil)
Arya, Elven Captive (mythic)
Sacrificial Rites (uncommon)
Unrelenting Heat (uncommon)
Master of the Sword (uncommon)
Raise the Alarm (common)
Banners Raised (common)
Hooded Monk (common)
Leaf Arrow (common)
Inflict Agony (common)
Cloud Stallion (common)
Negate (common)
Shock Rod (common)
Mountain Rebel (common)
Forest (basic)
Soldier (token)