Liberia: Virtual Booster

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Mechanics | Flavor
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Sorcery
Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add {r}{r}{r}{r} to your mana pool.
The volcano knows where to hurt.
 C 
Creature – Merfolk Scout
Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn.
“It is not I the one who will reject your insolence, but the waters themselves.”
1/2
 U 
Instant
Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add {r}{r} to your mana pool.
Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear.
 M 
Enchantment – Aura
Enchant green creature
Enchanted creature gets +3/+3, has trample, and is indestructible.
“Many worship the creatures for their seize, but that’s wrong. The strength isn’t reflected in your size, but in your trascendence.”
—Naturalizing jötun
 U 
Creature – Bat
Flying
Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability.
It flies through Mertinia disappointed with the ones who now control it: such weak and useless souls.
2/1
 R 
Sorcery
Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. (To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Faerie Druid
{g}: Add one mana of any color to your mana pool.
Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters.
1/3
 U 
Instant
Return target instant or sorcery card from your graveyard to your hand.
Adapt—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay {1}{u} rather than pay its mana cost.
“What was once yours is forever yours.”
 C 
Creature – Faerie Druid
Carefree Soleil can’t be blocked by more than one blue creature.
{1}{g}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn.
“We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?”
—Valya, moonguided silencer
1/1
 M 
Creature – Giant Druid
Swamps don’t untap during their controllers’ untap steps.
At the beginning of each player’s upkeep, that player may choose any number of tapped Swamps he or she controls and pay 1 life for each land chosen this way. If that player does, untap those lands.
4/3
 M 
Creature – Human Wizard Knight
Flying, first strike
Red creatures get -2/-0.
“With a well-placed authority, strong and weak can both live safely. That’s the promise we made to Queen Cecilia when she requested the group of the Moonknights.”
3/4
 C 
Instant
Dance of Fire deals 2 damage divided as you choose among one or two target creatures.
Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily.
 U 
Enchantment
Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom.
Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Kithkin Warrior
As long as Trained Kithkin is equipped, it gets +3/+3.
“Dwarves have learned about war only by experience, scars, blood, and defeat, all this time... This three months of training will show them that’s not the only choice!”
1/1
 C 
Land
Clear Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}, Shuffle Clear Hills into its owner’s library: Add {r}{r} to your mana pool.
 T 
Creature – Spirit
Flying
1/1

Spontaneous Eruption (mythic)
Carrier of Truth (common)
Spontaneous Action (uncommon)
Impenetrable Skin (mythic)
Bloodthirsty Bat (uncommon)
Forest Apparition (rare)
Soleil Leafcaller (common)
Siren's Rebirth (uncommon)
Carefree Soleil (common)
Naturalizing Jötun (mythic)
Moonknight General (mythic)
Dance of Fire (common)
Quest for Ancient Wisdom (uncommon)
Trained Kithkin (common)
Clear Hills (common)
Spirit (token)