Dorado: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Goblin Rebel
Haste
Capitalist – When Goblin Orominer enters the battlefield, if mana from an artifact source was spent to cast it, it gains intimidate until end of turn.
All it takes is a glimmer of gold for a goblin to forget his job.
3/1
 
 R 
Creature – Goblin Rebel
Flash
Whenever an artifact is put into a player's graveyard from the battlefield, you may return Leyre's Freefighter to its owner's hand.
First strike
3/2
 U 
Artifact – Equipment
Equipped creature can't be blocked by artifact creatures.
When equipped creature deals combat damage to a player, that player sacrifices an artifact or land he or she controls.
Equip {2}
 U 
Artifact Creature – Salamander
{r}, Sacrifice another artifact: Put a +1/+1 counter on Furnace Salamander.
{t}, Remove X +1/+1 counters from Furnace Salamander: Furnace Salamander deals X damage to target creature or player.
1/1
 U 
Creature – Rat Merchant
When Shrewd Investor enters the battlefield, invest. (Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool.")
{1}, Sacrifice a token named Gold: Return Shrewd Investor to its owner's hand.
2/3
 C 
Sorcery
Target creature you control gets +2/+0 and lifelink until end of turn.
Lila had just turned in her two week notice when she felt her boss’s shadow slowly creep up on her.
 C 
Land
When Alchemy Labs enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {u} or {r} to your mana pool.
Where money buys genius, and genius makes money.
 C 
Creature – Elephant Soldier
{b}, Sacrifice an artifact: Browbeater Muscletusk gains intimidate until end of turn.
Despite AmCo's public disdain of hiring muscletusks solely as enforcers, they make up the majority of AmCo's security personnel.
4/3
 C 
Creature – Rat Merchant
Whenever a creature dealt damage by Body Trafficker this turn dies, invest. (Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”)
There are few morgues in the Spires.
2/3
 C 
Creature – Rat Citizen
When Penny Pincher dies, invest. (Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool.")
Meager savings begets a meager life.
1/1
 C 
Creature – Rat Citizen
As long as you control an artifact named Gold, Account Ferrier has flying and lifelink.
Whenever a wealthy citizen makes a withdrawal, a cloud of ferriers rush across the sky to deliver the money.
2/3
 C 
Artifact – Equipment
When Sonic Boots enters the battlefield, attach Sonic Boots to target creature you control.
Equipped creature gets +1/+0 and has haste.
Equip {2}
"Two feet ahead of the rest."
-Sonic slogan
 C 
Creature – Kithkin Artificer
Flying
{r}: Soaring Dreamer gets +1/+0 and has haste until end of turn.
He created wings so he could be on equal ground with the elite. He created flamethrowers so he could have the upper hand.
0/1
 C 
Artifact Creature – Horse
{1}{w}: Magical Equine gains flying until end of turn.
As Prancy the Pony took her higher and higher into the clouds, Olivia’s parents realized that they probably should have read the instruction manual.
2/2
 
 B 
Basic Land – Swamp

Goblin Orominer (common, foil)
Leyre's Freefighter (rare)
Bankjob Deluxe (uncommon)
Furnace Salamander (uncommon)
Shrewd Investor (uncommon)
Soulfeeding (common)
Alchemy Labs (common)
Browbeater Muscletusk (common)
Body Trafficker (common)
Penny Pincher (common)
Account Ferrier (common)
Sonic Boots (common)
Soaring Dreamer (common)
Magical Equine (common)
Swamp (basic)