Okundwa
Okundwa by Sorrow
266 cards in Multiverse
121 commons, 80 uncommons, 52 rares, 13 mythics
17 white, 17 blue, 17 black, 17 red, 17 green,
131 multicolour, 15 hybrid, 15 artifact, 20 land
191 comments total
Assert power through spirits and fetishes
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Mechanics | Skeleton |
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Each player discards his or her hand, then draws 7 cards. Each player may then reveal any number of instants drawn this way and cast them without paying their mana costs.
As an additional cost to cast Natural Knowledge sacrifice a creature. Return X target creature cards from your graveyard to your hand, where X was the sacrificed creature's toughness.
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
: Belt of Heads deals 2 damage to target creature. If Belt of Heads has a fetish Belt of Heads deals 2 damage to target creature and its controller instead.
: Belt of Heads deals 2 damage to target creature. If Belt of Heads has a fetish Belt of Heads deals 2 damage to target creature and its controller instead.
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
3/3
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
2/2
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I quite like the concept of cursed.
I think the overpriced gold cards it's being demonstrated on aren't showing it off at its best, though.
"At the beginning of your end step, if X has a counter, shuffle"?
It's a neat mechanic, although using -1/-1 counters is pretty warping to the set. It would be interesting to see it played with a wither-like mechanic
It's supposed to be any hex ability.
This is indeed woefully overcosted. And the colouring means it's not even "14th pick, well, I guess this is sorta in my colour, I might use it in a pinch?" it's flat out "I cannot put this card in my deck at all."
Do you have a cycle of terribly weak, overcost multicolored CCD spells? Just look at Nightbird's Clutches and this next to each other.
Needs to contain a definition of "cursed". Is it having a -1/-1 counter from whatever source? Or is it having received a counter from its own ability?
Yeah, not something I'd put at rare.
Why not end the ability with the usual cantrip line "Draw a card."?
The card text is ambiguous. Does refer "the Hex ability" to Shadowreach Witch's hex ability or any hex ability.
The mechanic name joke is cute though. :)
Yep, 2-for-1s pass by red-flagging only if they are going straight for cards in hand i. e. Divination and Mind Rot. Straight 3-for-1s are always a red flag.
So Harrowing Journey basically now. While Divination might not be red flagged for card advantage, this I think would be.