Cards With No Home: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target opponent exiles their entire hand, unless they exile a number of permanents they control equal to the number of cards in their hand.
Scatter into oblivion!
 U 
Land
WU Cycletapdual enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w}{u} ({w}{u}, Discard this card: Draw a card.)
 U 
Creature – Treefolk
Defender
"Nothing compares to the feeling of saving another from harm." — Immé, Allmother
4/4
 U 
Sorcery
Draw a card, then put up to three land cards from your hand onto the battlefield. Untap those lands. Sacrifice them at the beginning of the next end step.
 C 
Creature – Ooze
Creatures blocking or blocked by Primitive Ooze lose first strike, double strike and trample.
4/1
 C 
Sorcery
Draw three cards.
 C 
Creature – Human
Lifelink
Glorify {3}{w}{w} (You may cast this for {3}{w}{w}. If you do, it enters the battlefield transformed.)
1/1
Honored Protector
 
 C 
Creature – Human Knight
First strike, vigilance, lifelink
2/4
 C 
Instant
Precedent — If you control a blue permanent, Handwave's mana cost is {3}.
Counter target spell.
 C 
Creature – Goblin Pilot
Racer (This creature can’t be blocked except by creatures with Haste.)
Vehicles crewed by Adrenaline Junkie gain Racer until end of turn.
1/1
 C 
Instant
Draw a card. Then, if you cast this from your hand, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.)
 C 
Artifact – Equipment
Equipped creatures you control get +1/+1.
Equip {1}
 C 
Sorcery
Choose one:
• Discard a card, then create a 3/2 black Horror creature token.
• Sacrifice a creature. If you do, draw two cards.
Entwine {r} (Choose both if you pay the entwine cost.)
 C 
Enchantment – Binding
Enchant creature and creature
Whenever a source deals damage to an enchanted creature, the other enchanted creature deals that much damage to the source's controller.
 C 
Creature – Elf Warrior
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
1/1
 B 
Scheme
When you set this scheme in motion you may pay {x}. If you do, you put X 1/1 Sliver tokens onto the battlefield.
 T 
Planeswalker
+1: This token deals 1 damage to target player.
-1: This token deals 1 damage to target creature.
2

Whirlwind to the Void (rare)
WU Cycletapdual (uncommon)
Guardian of the Grove (uncommon)
Burning Bridges (uncommon)
Primitive Ooze (common)
Explore the Possibilities (common)
Simple Farmhand (common)
Handwave (common)
Adrenaline Junkie (common)
Long-Term Analysis (common)
Sliverhide Gauntlets (common)
Peculiar Portent (common)
Retribution Bind (common)
Totemic Warrior (common)
You awoke the hive (basic)
Ascended Sparkmage (token)