Cards With No Home: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Choose one —
• Create a 1/1 white Soldier creature token. • Put a stun counter on target creature. When you activate an ability of a blue permanent, unlock Axiomancer's Spellforme. [LOCKED] When Axiomancer's Spellforme becomes unlocked, counter up to one target spell unless its controller pays . |
Destroy target creature.
Gambit (Then, if you cast this from your hand, shuffle it and the top card of your library into your gambits. At the end of your draw step, reveal your top gambit. You may cast that card. If you don't, put it on the bottom of your gambits.) |
Charge 4 (This creature enters the battlefield with 4 charge counters on it. Whenever this creature would be dealt damage, prevent that damage and remove that many charge counters from it instead. When there are no charge counters on this creature, sacrifice it.)
4/1
|
Whenever an opponent gains a counter or a counter is placed on a permanent an opponent controls, that player loses 1 life.
2/1
|
If an Aura or Equipment entered the battlefield under an opponent's control this turn, you may pay rather than pay Laced with Poison's casting cost.
Target creature's controller sacrifices it. |
Choose one —
• Prevent the next 3 damage to target creature. • Prevent the next 3 damage to target player. • Gain 3 life. |
Flying
Reincarnate (When this dies, you may pay . If you do it, put it on the bottom of its owner's library.) When Little Flyer reincarnates, create a 1/1 white Bird creature token with flying. 1/1
|
Copy target instant or sorcery spell with converted mana cost 2 or less.
|
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
Creatures with power greater than Seething Sneak's power can't block it. 3/2
|
Double Dip when a creature you control dies. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Put a +1/+1 counter on target creature. |
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
1/1
|
You gain 2 charge, then Energizing Bolt damage to any target equal to your charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.)
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Put target creature on top of it's owners library. Then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Each player may scry 3, then you draw a card.
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Mutate (: Exchange this card in your hand with a creature that shares a creature type with it.)
When a creature mutates into Deformed Furytusk, it gains Trample until end of turn. 4/3
|
Flying, Haste
At the beginning of the end step, sacrifice this creature. 3/1
|
Axiomancer's Spellforme
(rare)
Planned Disaster
(uncommon)
Decaying Dynamo
(uncommon)
Jealous Dead
(uncommon)
Laced with Poison
(common)
Healing Charm
(common)
Little Flyer
(common)
Duplicate
(common)
Seething Sneak
(common)
Clinging Fibers
(common)
Totemic Warrior
(common)
Energizing Bolt
(common)
Aether Distortion
(common)
Shared Insight
(common)
Deformed Furytusk
(basic)
Elemental
(token)