Cards With No Home: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Thrull Ooze
At the beginning of your upkeep, put a -1/-1 counter on Decoctinated Thrull.
Each other creature you control gets +1/+1 for each -1/-1 counter on Decoctinated Thrull.
It's life leaks away and seeps into everything else.
3/3
 M 
Legendary Creature – Treefolk Turtle
At the beginning of each opponent's end step, take an extra turn after this one. Skip your main phases and your combat phase of that turn.
4/7
 R 
Creature – Human Knight
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
As long as Knight of the Noble Path is invested with a legendary card, Knight of the Noble Path has flying, first strike, and vigilance.
2/2
 U 
Instant
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Counter target spell unless it's controller pays {x}.
{2}{g}
 
 R 
Instant
Create a 2/2 green Hound creature token.
Need
{w}
 
 R 
Instant
Gain 2 life. Scry 1.

Combination (Cast this half only if you also cast other half together.)
 U 
Enchantment – Aura
Enchant Creature

Enchanted creature gets -1/-1 for each card in its controller's graveyard.
 U 
Sorcery
Tempest of Arrows deals X damage divided as you choose among any number of target creatures with flying, where X is the total power of creatures you control with reach as you cast this spell.
 R 
Instant
Choose one —
• Create a 1/1 white Soldier creature token.
• Put a stun counter on target creature.
When you activate an ability of a blue permanent, unlock Axiomancer's Spellforme.
[LOCKED]
When Axiomancer's Spellforme becomes unlocked, counter up to one target spell unless its controller pays {2}.
 R 
Creature – Goblin Barbarian
Haste
When Raging Wanderer enters the battlefield, during each players next turn, that player skips each of his or her main phases.
2/1
 M 
Artifact
{t}: Add {c}{c}
The object doesn't exist from all points in the room so we've set up viewing stations to observe it.
 R 
Artifact
You may activate the cycling abilities of cards in your graveyard by exiling them from that zone rather than discarding them.
 R 
Creature – Sliver
Wherever a Sliver creature you control dies, manifest that card at end of turn. (Return it to the battlefield face down as a 2/2 creature. Turn it up any time for its mana cost if it's a creature card.)
2/2
 R 
Enchantment
Human creatures you control have vigilance.
Soldier creatures you control get +1/+0 and have first strike.
Cleric creatures you control get +0/+1 and have lifelink.
 R 
Creature – Eldrazi
Devoid
You may have Malleable Lattice enter the battlefield as a copy of any colorless creature on the battlefield.
0/0
Artifact
When you gain life, flip Sunlit Portal.
Sunlit Plains
 
Land – Plains
Eye
 T 
Creature – Eye
Deathtouch
Non-Eye creatures can't attack.
3/3

Decoctinated Thrull (uncommon)
Tahnlen the Ashen (mythic)
Knight of the Noble Path (rare)
Collective Defiance (uncommon)
Friend // Need (rare)
Mourner's Pall (uncommon)
Tempest of Arrows (uncommon)
Axiomancer's Spellforme (rare)
Raging Wanderer (rare)
Paradox Mox (mythic)
Recycling Center (rare)
Unhallowed Sliver (rare)
School of Heroism (rare)
Malleable Lattice (rare)
Sunlit Portal (none)
Eye (token)