Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets | Skeleton
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Creature – Human Wizard
When Bant Shardmage enters the battlefield, you gain 1 life for each white permanent you control, scry 1 for each blue permanent you control, and put a +1/+1 counter on target creature for each green permanent you control.
Illus. Jessie Lam
Bolster 1 X times. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it. Do this X times.)
Legendary Creature – Bird Soldier
Ward {2}
Flying, Vigilance
Whenever an opponent pays the Ward cost for a permanent you control, you may draw two cards.
“Know thy enemy.”
Whenever you would draw a card, you may instead put a land from your hand onto the battlefield tapped.
Whenever a legendary creature or planeswalker dies, create a relic artifact token with "Sacrifice this artifact: Choose 1
• Target creature gains indestructible until end of turn
• Target creature gets +2/+2 until end of turn.
• Target creature gains hexproof until end of turn.
Creature – Human Noble
If Glaring Equalist would deal damage to a player, it deals that much damage to each player instead.
Artifact Creature – Construct Wizard
{3}{u}, {t}: Draw a card. Copy this ability for each other time you tapped a creature this turn as part of the cost of activating an ability that isn't a mana ability.
Legendary Vehicle – Ship
Whenever a creature riding The Black Pearl dies, at end of turn, return it to the battlefield tapped riding The Black Pearl.
Deal 2 damage to target creature or player and draw 2 cards.

Shelve (Each card you shuffle into your library from your graveyard while casting this spell pays for {1}.)
Enchantment – Aura
Enchant land
When mana created by enchanted land is used to cast a spell, counter that spell unless that spells controller pays {1}.
Put target attacking or blocking creature on top of its owners library.

Target player puts the top four cards of his or her library into his or her graveyard.

{1}, {t}: Create an Aura enchantment land token with enchant land named Illusive Farmstead. It has "{t}: Produce one mana of any color." Attach it to target unenchanted nontoken land you control.
The Bureau of Happiness knows exactly how to fool citizens into believing the State is lively and prosperous.
Choose One:
• Target creature you control and target creature you don't control get +3/+0 and gain double strike until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Entwine {1}{r}{r} (Choose both if you pay the entwine cost.)
Scry 2, then reveal the top two cards of your library. If you reveal a land card this way, return Truth to your hand. If you reveal two nonland cards that share a name, Truth gains rebound.
Colour indicator GU Sorcery
You may cast a nonland card from your hand without paying its mana cost.
Legendary Creature – Human Shaman
{r},{t}: Put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
{r}, {q}: Each opponent may put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn.
Token Creature – Elemental
Flying, Haste
At the beginning of the end step, sacrifice this creature.

Bant Shardmage (none)
Memories of the Foremost (rare)
Dalen, Empyrial Vanguard (rare)
Card70428 (none)
Canonization (rare)
Glaring Equalist (rare)
Mirror Golem (rare)
The Black Pearl (rare)
Visionary Bolt (none)
Manaplague (rare)
Wait // See (uncommon)
Mysterious Briefcase (rare)
Red String of Fate (rare)
Truth // Naming (rare)
Flamedancer Morell (mythic)
Elemental (token)