![Assorted] 4C: Virtual Booster
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| Mechanics | Color Patterns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card. "From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
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Each opponent sacrifices a permanent.
You may put a permanent card put into a graveyard this turn onto the battlefield under your control. Creation is destruction. It is your purpose to find joy in both.
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When Roaming Gurzarch enters the battlefield, you may sacrifice a creature. If you do, distribute a number of +1/+1 counters equal to the sacrificed creature's power among any number of creatures you control.
The Azzon jungles devour beasts whole that would be apex predators anywhere else.
4/4
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Courser's Soul can't be blocked and attacks each turn if able.
The storytellers speak of a cunning centaur bandit, who had been sentenced to exile in the darkest realm. But its maimed spirit escaped and knew not constraint nor mercy for its judges.
3/3
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. "If you want to win, someone else has to lose. It's that simple."
- Trallic Bouns, rag vampire |
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Skullwalker Beast enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
As Trenib walked the desert wastes, he saw a colossus in the distance. Waiting. Watching. At least he knew his body wouldn't go to waste even if he never found his way back.
4/2
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When this creature enters, you gain 3 life and draw a card.
3/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack and as soon as it comes under your control.)
Battle-Mad Champion attacks and blocks each combat if able. 4/4
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Vigilance (Attacking doesn't cause this creature to tap.)
Tualim Struggler attacks and blocks each combat if able. It's not a Tualim's nature to avoid an enemy.
2/4
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When Ashstoker enters the battlefield, add one mana of a color of your choice to your mana pool.
When Ashstoker dies, draw a card. "From a dead blaze springs new flame; from a life completed springs new wisdom"
1/1
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When this creature enters or dies, create a 2/2 blue and black Zombie Artificer artifact creature token.
3/3
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Siege Ghoul enters the battlefield tapped.
6/6
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Target opponent discards two cards, then you draw two card.
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Defender (This creature can't attack.)
Sacrifice a land: River Serpent may attack this turn as though it didn't have defender. No riverbanks can hold this beast in its rage.
6/6
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Ashstoker
(common, foil)
Strife for Ressources
(rare)
Roaming Gurzarch
(uncommon)
Courser's Soul
(uncommon)
Leech Strength
(uncommon)
Skullwalker Beast
(common)
Amphin Acolyte
(common)
Battle-Mad Champion
(common)
Tualim Struggler
(common)
Ashstoker
(common)
Lumengear Lich
(common)
Siege Ghoul
(common)
Take by Force
(common)
River Serpent
(common)
Plains
(basic)







as soon as it comes under your control.)
