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Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
2/2
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First Strike
3/2
Vigilance.
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, Put three 1/1 white soldier creature tokens onto the battlefield.
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, Put three 1/1 white soldier creature tokens onto the battlefield.
3/3
Lifelink.
1/5
2/1
2/1
When Emergency Medic enters the battlefield, you gain 3 life.
Flash.
Flash.
1/1
White creatures you control get +1/+1.
Enchant Creature.
Enchanted creature gets +0/+4 and has vigilance.
Enchanted creature gets +0/+4 and has vigilance.
Put target attacking creature on top of the opponent's library.
Whenever you gain life, draw a card.
When Lone Vanguard enters the battlefield, you gain 4 life.
2/1
Enchant Creature.
Enchanted creature has protection from black and red.
When Pure Soul enters the battlefield, draw a card.
Enchanted creature has protection from black and red.
When Pure Soul enters the battlefield, draw a card.
First Strike.
Other Soldier creatures you control have first strike.
Other Soldier creatures you control have first strike.
3/3
Flying.
Vigilance.
Vigilance.
4/4
2/2
1/1
Whenever another creature enters the battlefield, you gain 1 life.
1/1
Flying.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
Flying
1/1
Other Soldier creatures you control get +0/+1.
2/3
Other Soldier creatures you control get +1/+0.
3/2
Vigilance.
1/4
Lifelink
2/3
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2/2
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1/1
2/3
Dream Prowler is unblockable as long as it's attacking alone.
1/5
Draw two cards.
Whenever Illusionary Servant becomes the target of a spell or ability, sacrifice it.
3/4
Target player puts the top five cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Phantom Warrior is unblockable.
Whenever an Illusion you control attacks and is not blocked, draw a card.
Tap all creatures target player controls. Those creatures don't untap during that players next untap step.
Flying.
3/2
Flying
2/2
1/1
Spells you control cant be countered by blue or black spells this turn, and creatures you control cant be the targets of blue or black spells this turn.
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Core A: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |