Core A: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
2/2
|
Phantom Warrior is unblockable.
|
Vigilance.
Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, Put three 1/1 white soldier creature tokens onto the battlefield. 3/3
|
Enchant Creature.
Enchanted creature has protection from black and red. When Pure Soul enters the battlefield, draw a card. |
First Strike
3/2
|
Whenever an Illusion you control attacks and is not blocked, draw a card.
|
First Strike.
Other Soldier creatures you control have first strike. 3/3
|
Spells you control cant be countered by blue or black spells this turn, and creatures you control cant be the targets of blue or black spells this turn.
|
When Emergency Medic enters the battlefield, you gain 3 life.
Flash. 1/1
|
Vigilance.
1/4
|
Target player puts the top five cards of his or her library into his or her graveyard.
Draw a card. |
Whenever you gain life, draw a card.
|
Dream Prowler is unblockable as long as it's attacking alone.
1/5
|
2/1
|
2/3
|
1/1
|
Wind Drake
(common)
Phantom Warrior
(common)
Captain of the Watch
(rare)
Pure Soul
(uncommon)
Armored Lancers
(common)
Scout Ahead
(uncommon)
Rhox Pikemaster
(uncommon)
Autumn's Veil
(uncommon)
Emergency Medic
(common)
Watchful Gatekeeper
(common)
Memory Burn
(common)
Life's Wisdom
(uncommon)
Dream Prowler
(common)
Elite Vanguard
(uncommon)
Blind Phantasm
(common)
Soldier
(token)