Murganda
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Crystalpath Adept can block an additional creature.

: Target creature that was blocked by Crystalpath Adept this turn doesn't untap during it's controller's next untap step.


2/3
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Hordic, Crystalpath Master can block an additional X creatures, where X is the number of cards in your hand.
Whenever Hordic, Crystalpath Master blocks a creature, that creature doesn't untap during its controller's next untap step.


,
: Return all tapped creatures to their owner's hands.
Whenever Hordic, Crystalpath Master blocks a creature, that creature doesn't untap during its controller's next untap step.




3/6
Iceshard Servant is unblockable.
: Iceshard Servant gets +1/-1 until end of turn.
: Iceshard Servant gets -1/+1 until end of turn.


3/3
Counter target spell.
Ferocious – Quell costs
less to cast if you control a creature with power 4 or greater.
Ferocious – Quell costs




When Sprialtide Kraken becomes monstrous, destroy all tapped nonland permanents.
"The sea has monsters of its own, savage."
-Quarth, Crystalpath Adept
-Quarth, Crystalpath Adept
6/6
Put all creatures on top of their owner's libraries in any order.
Ferocious – If you control a creature with power 4 or greater, instead choose up to one creature with power 4 or greater, then put the rest on the top of their owner's libraries in any order.
Ferocious – If you control a creature with power 4 or greater, instead choose up to one creature with power 4 or greater, then put the rest on the top of their owner's libraries in any order.
Enchant creature
Enchanted creature gets +1/+1, is a Dinosaur in addition to its other types, and has
: Monstrosity 2. (If that creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Enchanted creature gets +1/+1, is a Dinosaur in addition to its other types, and has


Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman
-Tor, Spear-Clan shaman
3/3
As long as you control a Dinosaur, Feral Bondblade gets +2/+1 and has trample.
"She is truly Wyullk's child now."
-Tor, Spear-Clan shaman
-Tor, Spear-Clan shaman
2/2
Enchant creature
Enchanted creature gets +2/+2.
When Feral Instinct enters the battlefield, enchanted creature fights target creature.
Enchanted creature gets +2/+2.
When Feral Instinct enters the battlefield, enchanted creature fights target creature.
"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman
- Goel, Spear-Clan Shaman
4/4
Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
Target creature gets +3/+3 until end of turn.
Defender

: Monstrosity 2. (If this creature isn't monstrous, put two +1/1 counters on it and it becomes monstrous.)
When Grazing Petrodon becomes monstrous, you gain 7 life.


When Grazing Petrodon becomes monstrous, you gain 7 life.
4/4
Whenever an attacking or blocking creature you control dies, you may pay
. If you do, draw a card.

Trample


: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)



6/6
Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature.
Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead.
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature.
Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead.
0/1
Target blocked attacking creature you control gets +X/+X until end of turn, where X is its power.
Ferocious – If you control a creature with power 4 or greater, that creature gains trample until end of turn.
Ferocious – If you control a creature with power 4 or greater, that creature gains trample until end of turn.



When Scaled Ferrodon becomes monstrous, draw a card.
3/3
Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
Ferocious – When Spear-Clan Firstblade attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 and gain trample until end of turn.
2/2
Flash
When Spear-Clan Shaman enters the battlefield, target creature gets +2/+2 and gains trample until end of turn.
When Spear-Clan Shaman enters the battlefield, target creature gets +2/+2 and gains trample until end of turn.
2/2
Reach

,
: Spear-Clan Skyhunter deals X damage to target creature with flying.



"Let none stand higher than the rulers of the earth.
2/4
Target creature gets +1/+0 and gains trample until end of turn.
Draw a card.
Draw a card.
Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.



When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
4/4
Reach


: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)



4/4
Choose target creature you don't control. Target creature you control fights that creature.
Ferocious – If you control a creature with power 4 or greater, when the chosen creature dies this turn, gain control of target land its controller controls.
Ferocious – If you control a creature with power 4 or greater, when the chosen creature dies this turn, gain control of target land its controller controls.
Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield.
Target player sacrifices a creature. You draw X cards, where X is that creature's power.
Ferocious – If you control a creature with power 4 or greater, instead destroy target creatures and draw X cards, where X is that creature's power.
Ferocious – If you control a creature with power 4 or greater, instead destroy target creatures and draw X cards, where X is that creature's power.
Trample
When Bellowing Primadon enters the battlefield, destroy all creatures with converted mana cost three or less.
When Bellowing Primadon enters the battlefield, destroy all creatures with converted mana cost three or less.
"Only the strong survive in its presence."
-Tor, Spear-Tribe hunter
-Tor, Spear-Tribe hunter
5/5
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