![Assorted] Planeswalkers
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War of the Spark |
Showing 17 of 217 Multicolour cards
Go to section: Colourless (7) White (26) Blue (33) Black (41) Red (37) Green (27) Multicolour (218) Hybrid (43) Land (1)
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You may look at the top card of your library. You may cast it if it's a Dragon card.
+1: Put a +1/+1 counter on target creature. It gains haste until end of turn.
-1: Draw two cards, then put a card from your hand on top of your library.
-4: Create a token that's a copy of target Bolas, Dragon or Ugin.
+1: Put a +1/+1 counter on target creature. It gains haste until end of turn.
-1: Draw two cards, then put a card from your hand on top of your library.
-4: Create a token that's a copy of target Bolas, Dragon or Ugin.
5
+1: Exile target creature. Its controller creates a 4/4 red Dragon creature token with flying.
-4: Return up to one land card, up to one instant or sorcery card and up to one Dragon card from your graveyard to your hand.
-10: Take an extra turn after this one. At the beginning of that turn's end step, create five 4/4 red Dragon creature tokens with flying.
-4: Return up to one land card, up to one instant or sorcery card and up to one Dragon card from your graveyard to your hand.
-10: Take an extra turn after this one. At the beginning of that turn's end step, create five 4/4 red Dragon creature tokens with flying.
6
You and permanents you control have "Ward—
, Pay 2 life."
+2: Exile target permanent, then return it to the battlefield.
-3: Exile target nonland permanent.
-7: Create two X/X green Element creature tokens with trample and X 1/1 white and black Spirit creature tokens with flying.

+2: Exile target permanent, then return it to the battlefield.
-3: Exile target nonland permanent.
-7: Create two X/X green Element creature tokens with trample and X 1/1 white and black Spirit creature tokens with flying.
4
+1: Exile a card from a graveyard. You may play that card. If you don't, gain 3 life.
-2: Each player sacrifices a creature. Create a 1/1 green Saproling creature token for each creature sacrificed this way.
-7: You get an emblem with "You may cast creature cards from graveyards."
-2: Each player sacrifices a creature. Create a 1/1 green Saproling creature token for each creature sacrificed this way.
-7: You get an emblem with "You may cast creature cards from graveyards."
4
Whenever you or a permanent you control becomes the target of a spell an opponent controls, you may copy it, then change its targets.
+2: You gain 2 life, then scry 2.
-X: You may cast a card with mana value X or less from your hand.
-8: Exile three target permanents, then draw three cards, then put up to three permanent cards from your hand onto the battlefield.
+2: You gain 2 life, then scry 2.
-X: You may cast a card with mana value X or less from your hand.
-8: Exile three target permanents, then draw three cards, then put up to three permanent cards from your hand onto the battlefield.
3
+1: You may tap target permanent. You may untap another target permanent.
-1: Target creature gets +2/+0 and gains flying and haste until end of turn.
-8: Each opponent chooses half of the permanents he or she controls. You gain control of each chosen permanent.
-1: Target creature gets +2/+0 and gains flying and haste until end of turn.
-8: Each opponent chooses half of the permanents he or she controls. You gain control of each chosen permanent.
3
Whenever you cast a noncreature spell, scry 1.
+1: Create two 1/1 white Monk creature tokens with prowess.
-2: When you cast your next instant or sorcery spell this turn, copy it, then return it to its owner’s hand. You may choose new targets for the copy.
-7: Exile the top six cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
+1: Create two 1/1 white Monk creature tokens with prowess.
-2: When you cast your next instant or sorcery spell this turn, copy it, then return it to its owner’s hand. You may choose new targets for the copy.
-7: Exile the top six cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
5
Human creatures you control have prowess and vigilance.
+1: Create a 1/1 red Human creature token.
-2: Exile the top two cards of your library. You may cast them this turn.
-8: You get an emblem with "Whenever you cast a instant or sorcery spell, if it doesn't share a name with another spell you cast this turn, copy it, then return it to its owner's hand."
+1: Create a 1/1 red Human creature token.
-2: Exile the top two cards of your library. You may cast them this turn.
-8: You get an emblem with "Whenever you cast a instant or sorcery spell, if it doesn't share a name with another spell you cast this turn, copy it, then return it to its owner's hand."
5
Whenever you cast a spell that targets a creature you control, you may copy it.
+1: Create two 1/1 red Soldier creature tokens with haste. Soldiers gain vigilance until end of turn.
-1: Return target Aura, instant or sorcery card from your graveyard to your hand.
-7: Return any number of artifacts, creatures and/or enchantments to their owners' hands. Destroy the rest except for tokens.
+1: Create two 1/1 red Soldier creature tokens with haste. Soldiers gain vigilance until end of turn.
-1: Return target Aura, instant or sorcery card from your graveyard to your hand.
-7: Return any number of artifacts, creatures and/or enchantments to their owners' hands. Destroy the rest except for tokens.
5
Whenever an opponent casts a spell, create a 1/1 colorless Thopter artifact creature with flying.
+1: Put a +1/+1 counter on each artifact creature you control. They gain vigilance until end of turn.
-X: Sacrifice up to X artifacts. When you do, Urza, Artificer of War deals that much damage to target player and target player gains that much life and draws that many cards.
-12: Urza deals damage equal to the total power of artifacts you control to each nonartifact creature and each other planeswalker.
+1: Put a +1/+1 counter on each artifact creature you control. They gain vigilance until end of turn.
-X: Sacrifice up to X artifacts. When you do, Urza, Artificer of War deals that much damage to target player and target player gains that much life and draws that many cards.
-12: Urza deals damage equal to the total power of artifacts you control to each nonartifact creature and each other planeswalker.
6
If a source would deal damage to you or a planeswalker you control, prevent 1 of that damage.
+1: Put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
-3: Mill four cards, then return a legendary card milled this way to your hand.
-8: Exile all nonland permanents that aren't legendary.
+1: Put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
-3: Mill four cards, then return a legendary card milled this way to your hand.
-8: Exile all nonland permanents that aren't legendary.
5
-1: Discard a card. You may return a card that shares a mana cost but no card type with it from your graveyard to your hand.
-3: Target player mills X cards, where X is the number of creatures you control. You gain X life.
-5: Create a 1/2 green Spider creature token for each creature card in your graveyard.
When Grist, Form of Voracity dies during your turn, if it has no loyalty counter on it, return it to the battlefield transformed.
-3: Target player mills X cards, where X is the number of creatures you control. You gain X life.
-5: Create a 1/2 green Spider creature token for each creature card in your graveyard.
When Grist, Form of Voracity dies during your turn, if it has no loyalty counter on it, return it to the battlefield transformed.
9
Whenever one or more tokens you control deal damage to an opponent, you may put a copy of one of those tokens onto the battlefield.
+2: Create a 3/2 blue Human Insect creature token with flying.
-7: Exile Grist, Undying Aberration and up to one permanent card from each graveyard. Return them to the battlefield under your control.
+2: Create a 3/2 blue Human Insect creature token with flying.
-7: Exile Grist, Undying Aberration and up to one permanent card from each graveyard. Return them to the battlefield under your control.
1
Emerge 


(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+2: You may sacrifice a creature. If you do, each opponent loses 3 life and you gain 3 life.
-2: Exile target creature card from a graveyard. Create three 1/1 green Insect creature tokens.
-10: You get an emblem with "Whenever a Crab, Insect or Spider dies, you may pay 1 life. If you do, draw a card."




+2: You may sacrifice a creature. If you do, each opponent loses 3 life and you gain 3 life.
-2: Exile target creature card from a graveyard. Create three 1/1 green Insect creature tokens.
-10: You get an emblem with "Whenever a Crab, Insect or Spider dies, you may pay 1 life. If you do, draw a card."
6
Whenever a player attacks, they mill three cards.
+1: Destroy up to one target creature that has been deal damage this turn. Its controller mills three cards.
-2: You may cast target card from a graveyard. If it enters the battlefield, put a finality counter on it.
-7: Put seven cards from your graveyard on the bottom of your library, then draw seven cards and create seven Treasure tokens.
+1: Destroy up to one target creature that has been deal damage this turn. Its controller mills three cards.
-2: You may cast target card from a graveyard. If it enters the battlefield, put a finality counter on it.
-7: Put seven cards from your graveyard on the bottom of your library, then draw seven cards and create seven Treasure tokens.
5
As you cascade, exile three additional cards, and you may cast an additional nonland card with mana value less than the cascading spell's mana value without paying its mana cost.
+3: Add three mana of any color.
-2: The next spell you cast this turn has cascade.
+3: Add three mana of any color.
-2: The next spell you cast this turn has cascade.
5
Whenever you cast a spell that's exactly two colors, put a +1/+1 counter on each creature you control that shares a color with that spell.
+2: Create a 2/2 Citizen creature token that's all colors.
-4: Exile target nonland permanent unless it is exactly two colors or all colors.
-7: For each color pair, choose a different creature you control. Draw a card for each creature chosen this way.
+2: Create a 2/2 Citizen creature token that's all colors.
-4: Exile target nonland permanent unless it is exactly two colors or all colors.
-7: For each color pair, choose a different creature you control. Draw a card for each creature chosen this way.
5
Go to section: Colourless (7) White (26) Blue (33) Black (41) Red (37) Green (27) Multicolour (218) Hybrid (43) Land (1)
Show rarities: U R M
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
War of the Spark |
0: Create a 2/1 black Warrior creature token. You may attach an Equipment you control to it.
-3: Destroy target artifact, creature or enchantment.
-6: Exile the top six cards of your library. You may put an artifact or creature card from each your hand, your graveyard, and those exiled cards onto the battlefield.
2023-10-08 21:35:05 by SecretInfiltrator