CardName: Ambassdor of Unity Cost: 1W Type: Creature - Human Advisor Pow/Tgh: 1/2 Rules Text: As Ambassdor of Unity enters the battlefield choose a colour. Ambassdor of Unity has Protection from the chosen colour. Flavour Text: Ambassadors of the Unity Pact have a guarantee of safe passage through the lands of all signatory states. Set/Rarity: Deliverance Rare CardName: Chancellor Alannon I Cost: 1WW Type: Legendary Creature - Human Advisor Pow/Tgh: 2/2 Rules Text: Defender If Chancellor Alannon I would leave the battlefield, instead return it to your hand. Flavour Text: Having been elected, Alannon swore to defend the new republic with all that he was. Set/Rarity: Deliverance Rare CardName: Corin Temov Cost: 2WW Type: Planeswalker - Corin Pow/Tgh: /3 Rules Text: [+2]:Tap target permanent, it doesn't untap during its controller's next untap step. [-1]: Exile target permanent, return it to the battlefield under its owner's control at the beginning of the next end step. [-7]: Choose one - Exile all creatures OR Exile all lands. Flavour Text: Set/Rarity: Deliverance Mythic CardName: Corin's Cohort Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: If Corin's Cohort would die, Exile it instead. At the beginning of your upkeep, if Corin's Cohort is exiled, you may put it into your hand. If you do, skip your draw phase this turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Corin's Summons Cost: WW Type: Instant Pow/Tgh: / Rules Text: You may choose a creature or planeswalker card you own from outside the game, reveal that card, and put it into your hand. Exile Corin's Summons. Flavour Text: Set/Rarity: Deliverance Rare CardName: Leonar Justicar Cost: WW Type: Creature - Cat Knight Pow/Tgh: 2/2 Rules Text: First Strike Protection from Black Flavour Text: The Justicars defend the pridelands from the degenerate remnants of Old Valuria. Set/Rarity: Deliverance Uncommon CardName: Mutual Defence Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Blocking creatures you control get +1/+1 for each other blocking creature you control. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Order of the Holy Light Cost: 1WW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike, Lifelink {1}{W}: Order of the Holy Light gets +1/+2 until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Pacifism Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. Flavour Text: Without warriors there can be no war. Set/Rarity: Deliverance Common CardName: Peaceful Disarmament Cost: 1WW Type: Sorcery Pow/Tgh: / Rules Text: Exile target artifact or enchantment, you gain life equal to its converted mana cost. Flavour Text: Set/Rarity: Deliverance Common CardName: Sendarian Nomad Cost: 3W Type: Creature - Human Nomad Pow/Tgh: 2/3 Rules Text: Resilient 1 (If a source would deal combat damage to this, prevent 1 of that damage) Flavour Text: Some Sendarians preferred to keep totheir old ways wandering the wastes. Set/Rarity: Deliverance Common CardName: Sendarian Reveller Cost: 1W Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: When Sendarian Reveller enters the battlefield, you gain 3 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Sendarian Skyknight Cost: 1W Type: Creature - Human Knight Pow/Tgh: 1/1 Rules Text: Flying As long as you control a Griffin creature, Sendarian Skyknight gets +2/+2 Flavour Text: Set/Rarity: Deliverance Common CardName: Sendarian Vigilant Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Vigilance Flavour Text: Veterans of the Dreadwar, the Vigilants form the backbone of the new republic's military. Set/Rarity: Deliverance Common CardName: Soul of the Prides Cost: 2W Type: Creature - Cat Shaman Pow/Tgh: 1/3 Rules Text: Whenever another Cat creature enters the battlefield, you gain 2 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Stormpeak Griffin Cost: 2W Type: Creature - Griffin Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Set/Rarity: Deliverance Common CardName: Stormpeak Harrier Cost: 3WW Type: Creature - Griffin Pow/Tgh: 2/3 Rules Text: Flying Whenever Stormpeak Harrier attacks, you may tap target creature. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Temporary Truce Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Target player skips all combat phases of his or her next turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Victory Celebration Cost: 2W Type: Instant Pow/Tgh: / Rules Text: You gain 2 life for each creature target opponent controls that has died this turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Voice of the Prides Cost: 2WW Type: Creature - Cat Shaman Pow/Tgh: */* Rules Text: Voice of the Prides's power and toughness are each equal to the number of Cat creatures you control. {2}{R}{W}: Put a 2/2 Red and White Cat Warrior creature token with Haste and "Sacrifice this as the start of the next end step." onto the battlefield. Flavour Text: Set/Rarity: Deliverance Rare CardName: Ancestor Golem Cost: 3U Type: Artifact Creature - Dwarf Golem Pow/Tgh: 1/4 Rules Text: Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand. Flavour Text: Set/Rarity: Deliverance Common CardName: Blinking Gomazoa Cost: 1UU Type: Creature - Jellyfish Pow/Tgh: 4/4 Rules Text: Flash Flying Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Countersummons Cost: 0 Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Countersummons, discard a blue creature card from your hand. Counter target creature spell. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Dedicated Study Cost: UU Type: Instant Pow/Tgh: / Rules Text: Target player draws two cards then puts the top five cards of their library into their graveyard. Flavour Text: Set/Rarity: Deliverance Rare CardName: Evasive Aura Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature can't be blocked except by creatures with flying. Flavour Text: Set/Rarity: Deliverance Common CardName: Exchange Gifts Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Exchange control of two target artifacts. Flavour Text: Any exchange is a good exchange provided you get the better deal. Set/Rarity: Deliverance Uncommon CardName: Fateseal Cost: XUU Type: Sorcery Pow/Tgh: / Rules Text: Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order. Flavour Text: Set/Rarity: Deliverance Rare CardName: Fizzle Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell or activated ability with only one target. Flavour Text: Set/Rarity: Deliverance Common CardName: Phantasmal Familiar Cost: 1U Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Flying When Phantasmal Familiar enters the battlefield, draw a card. When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard. Flavour Text: Set/Rarity: Deliverance Rare CardName: Psychic Haemorrhage Cost: 5UUU Type: Sorcery Pow/Tgh: / Rules Text: Exile target player's Library. Then that player shuffles their hand and graveyard into their library. Flavour Text: Set/Rarity: Deliverance Mythic CardName: Scintilating Spirit Cost: 3U Type: Creature - Spirit Pow/Tgh: 3/4 Rules Text: Flying {0}: Scintilating Spirit becomes the colour or colours of your choice until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Shrivelling Shrike Cost: 1UU Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.) Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Spell Scour Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Return target non-land permanent to its owner's hand. Flavour Text: Set/Rarity: Deliverance Common CardName: Tribal Selachi Cost: 2U Type: Creature - Merfolk Warrior Pow/Tgh: 2/2 Rules Text: Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi. Flavour Text: The old adage 'strength in numbers' in practical application. Set/Rarity: Deliverance Common CardName: Veil of Secrecy Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature with power 2 or less. Enchanted creature is unblockable. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Vision Seeker Cost: 2U Type: Creature - Merfolk Shaman Pow/Tgh: 1/1 Rules Text: When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Deliverance Common CardName: Wavecrest Gull Cost: U Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Wavecrest Gull cannot block creatures with flying. Flavour Text: It spends its life skimming the waves, shunning the skies of its cousins. Set/Rarity: Deliverance Common CardName: Wavecrest Serpent Cost: 4U Type: Creaure - Serpent Pow/Tgh: */* Rules Text: Wavecrest Serpent's power and toughness are each equal to the number of Islands you control. Wavecrest Serpent cannot attack unless defending player controls an Island. Flavour Text: Set/Rarity: Deliverance Common CardName: Wavecrest Tidemage Cost: 1UU Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: Flash When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card. Flavour Text: Set/Rarity: Deliverance Rare CardName: Wavecrest Watcher Cost: 1U Type: Creature - Merfolk Scout Pow/Tgh: 1/3 Rules Text: When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order. Flavour Text: Set/Rarity: Deliverance Common CardName: Bone Legion Cost: 3BB Type: Creature - Skeleton Soldier Pow/Tgh: 3/3 Rules Text: {3}{B}: Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Flavour Text: Set/Rarity: Deliverance Common CardName: Bury Alive Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Destroy target non-vampire creature, it can't be regenerated. Flavour Text: What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however... Set/Rarity: Deliverance Uncommon CardName: Cranial Feast Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Target payer discards two cards at random unless they discard a creature card. Flavour Text: Set/Rarity: Deliverance Common CardName: Cursed Moon Cost: 2BB Type: Enchant Pow/Tgh: / Rules Text: Non-Black creatures get -1/-1. Flavour Text: A lasting legacy of the Darklord's rampage, the cursed moon thankfully only appears once every 130 nights. Set/Rarity: Deliverance Rare CardName: Dark Renewal Cost: B Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature and it is Indestructible until end of turn, you lose 2 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Expendable Familiar Cost: BB Type: Creature - Thrull Pow/Tgh: 2/2 Rules Text: {T}, Sacrifice Expendable Familiar: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Deliverance Common CardName: Faceless Minion Cost: 1BB Type: Creature - Zombie Minion Pow/Tgh: 2/2 Rules Text: Intimidate Flavour Text: "I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie." Sanguinius the Necrotic Set/Rarity: Deliverance Common CardName: Haunted Survivor Cost: B Type: Creature - Human Citizen Pow/Tgh: 2/1 Rules Text: Haunted Survivor can't block. Flavour Text: Set/Rarity: Deliverance Common CardName: Infernal Mastiff Cost: 2B Type: Creature - Demon Hound Pow/Tgh: 2/2 Rules Text: At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Madir Cryptguard Cost: 2BB Type: Creature - Human Minion Pow/Tgh: 3/2 Rules Text: When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand. Flavour Text: Cryptguards protect their lords by day and feed them by night. Set/Rarity: Deliverance Uncommon CardName: Madir Deathknight Cost: 3BB Type: Creature - Vampire Knight Pow/Tgh: 3/3 Rules Text: Flying, First Strike Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Madir Recruiter Cost: 2BB Type: Creature - Vampire Shaman Pow/Tgh: 3/3 Rules Text: Flying Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types. {2}{B}{B}: Gain control of target minion. Flavour Text: Recruitment is mandatory! Set/Rarity: Deliverance Mythic CardName: Mind Blast Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Order of the Unholy Light Cost: 1BB Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First Strike {1}{B}: Order of the Unholy Light gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Rite of Blood Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -1/-1. If enchanted creature is black it gets +2/+1 instead. Flavour Text: Set/Rarity: Deliverance Common CardName: Salidar the Undying Cost: 3BB Type: Legendary Creature - Vampire Knight Pow/Tgh: 3/3 Rules Text: Flying, First Strike Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar. Flavour Text: Set/Rarity: Deliverance Rare CardName: Soul Bargaining Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Target player draws X cards and loses X life. Spend only {B} on X. Flavour Text: The cost to one's soul is commensurate with the power one gains. Set/Rarity: Deliverance Rare CardName: Tainted Essence Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Non-Land Permanent At the start of your upkeep, the controller of enchanted permanent loses 2 life. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Valurian Brigand Cost: 3B Type: Creature - Human Warrior Pow/Tgh: 4/3 Rules Text: Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Valurian Thrall Cost: 2B Type: Creature - Human Minion Pow/Tgh: 2/2 Rules Text: Valurian Thrall gets +1/+1 as long as you control a Vampire. Flavour Text: Set/Rarity: Deliverance Common CardName: Balli Ironspear Cost: 2RR Type: Planeswalker - Balli Pow/Tgh: /4 Rules Text: [+1]: Put a 2/2 red Dwarf Warrior creature token onto the battlefield. [+0]: Target creature gets +2/-1 until end of turn. [-7]: You gain an emblem with " During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Flavour Text: Set/Rarity: Deliverance Mythic CardName: Cliffdiver Fanatic Cost: 1R Type: Creature - Goblin Berserker Pow/Tgh: 2/1 Rules Text: Flash Haste, First Strike Sacrifice Cliffdiver Fanatic at the start of the next end phase. Flavour Text: They literally hurl themselves from clifftops to get at their victims, usually reaching terminal velocity in the process. Set/Rarity: Deliverance Uncommon CardName: Dwarfskull Brute Cost: 2R Type: Creature - Ogre Warrior Pow/Tgh: 3/3 Rules Text: Dwarfskull Brute attacks each turn if able. Flavour Text: Set/Rarity: Deliverance Common CardName: Dwarfskull Runner Cost: R Type: Creature - Goblin Scout Pow/Tgh: 1/1 Rules Text: When Dwarfskull Runner enters the battlefield, target creature gets +1/+1 and gains Mountainwalk until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Dwarven Foehammer Cost: 2R Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: Whenever Dwarven Foehammer becomes blocked it gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Dwarven Grudgebearer Cost: 2R Type: Creature - Dwarf Cleric Pow/Tgh: 2/2 Rules Text: {T}: Dwarven Grudgebearer deals 1 damage to target player. {T}: Dwarven Grudgebearer deals 2 damage to target creature that dealt you damage this turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Flingshot Giant Cost: 3RR Type: Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: {R}: Target creature you control gains Haste and Trample. Sacrifice it at the start of the next end step Flavour Text: "You try getting hit by a goblin thrown by him!" Set/Rarity: Deliverance Rare CardName: Goblin Barrage Cost: R Type: Instant Pow/Tgh: / Rules Text: Goblin Barrage deals 3 damage to target creature or player and 2 damage to you. Flavour Text: "Friendly Fire, isn't all that friendly." - Gront, Goblin Fodder Set/Rarity: Deliverance Common CardName: Goblin Tough Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) Flavour Text: Set/Rarity: Deliverance Common CardName: Goblin Warmonger Cost: 1RR Type: Creature - Goblin Warrior Pow/Tgh: 2/2 Rules Text: Goblins you control get +1/+1 and have "At the start of your combat phase, untap this creature, it attacks this turn if able". Flavour Text: Set/Rarity: Deliverance Rare CardName: Goblobbing Cost: RR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Goblobbing, sacrifice a creature. Goblobbing deals damage equal to the sacrificed creature's power to target creature or player. If the sacrificed creature was Goblin, Goblobbing deals double the damage. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Heedless Minotaur Cost: 2RR Type: Creature - Minotaur Berserker Pow/Tgh: 4/3 Rules Text: Put a -1/-1 counter on Heedless Minotaur: Heedless Minotaur gains Haste and First Strike until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Incandescent Might Cost: RR Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +3/+0 and is unblockable until end of turn. Sacrifice that creature at the start of the next end step. Flavour Text: "Subjects blaze brightly but briefly." - Jharras Lightbender. Set/Rarity: Deliverance Rare CardName: Incendiary Spirit Cost: 2RR Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: When Incendiary Spirit enters the battlefield, it deals 2 damage to target creature or player. When Incendiary Spirit dies, it deals 2 damage to target creature or player. Flavour Text: Burned once, flame on me. Burned twice, flame on you. Set/Rarity: Deliverance Uncommon CardName: Ironspear Elite Cost: 1RR Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: First Strike When Ironspear Elite enters the battlefield, you may search your library for a card named Ironspear Elite, reveal it and put it into your hand. If you do, shuffle your library. If Ironspear Elite would die, return it to your hand instead. Flavour Text: Set/Rarity: Deliverance Rare CardName: Ironspear's Gambit Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Play Ironspear Gambit only during the combat phase after blockers are declared. Target unblocked attacking creature deals damage to itself equal to its power. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Irontusk Boar Cost: 3R Type: Creature - Boar Pow/Tgh: 3/2 Rules Text: Trample Flavour Text: Set/Rarity: Deliverance Common CardName: Plague of Goblins Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken Goblin you control would die, instead exile it and put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: Like a plague of locusts, they just seem to keep coming! Set/Rarity: Deliverance Rare CardName: Rite of Rage Cost: {1}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/-1. If enchanted creature is red, it gets +3/-1 instead. Flavour Text: Set/Rarity: Deliverance Common CardName: Scorchspark Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Scorchspark deals 1 damage to target player and each creature he or she controls. Flavour Text: Set/Rarity: Deliverance Common CardName: Bounty of the Woods Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card or a creature card, reveal that card and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Endangered Behemoth Cost: 3GG Type: Creature - Beast Pow/Tgh: 6/6 Rules Text: Trample Whenever a creature blocks Endangered Behemoth, it gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Ghost Oak Dryad Cost: 2G Type: Creature - Dryad Pow/Tgh: 2/2 Rules Text: Forestwalk, Hexproof (This can't be the target of spells or abilities your opponents control.) Flavour Text: Set/Rarity: Deliverance Common CardName: Goldenbough, Forest Guardian Cost: 3GG Type: Legendary Creature - Treefolk Druid Pow/Tgh: */2+* Rules Text: Goldenbough, Forest Guardian's Power is equal to the number of forests you control and its toughness is equal to 2 plus the number of forests you control. Forests you control are Indestructible. Flavour Text: Set/Rarity: Deliverance Rare CardName: Hybreed Drone Cost: G Type: Creature - Elf Insect Drone Pow/Tgh: 1/1 Rules Text: Flavour Text: Not all Hybreed are born with an individual personality. Some still rely on the hivemind. Set/Rarity: Deliverance Common CardName: Hybreed Hunter Cost: 2G Type: Creature - Elf Insect Warrior Pow/Tgh: 2/2 Rules Text: {1}{G}{G}, {T}: Hybreed Hunter Fights target creature. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Hybreed Protector Cost: GG Type: Creature - Elf Insect Warrior Pow/Tgh: 2/3 Rules Text: Flavour Text: Set/Rarity: Deliverance Common CardName: Inexorable Nature Cost: G Type: Instant Pow/Tgh: / Rules Text: Whenever a creature spell you cast is countered this turn, return that card to your hand instead of putting it into your graveyard. Draw a card. Flavour Text: Set/Rarity: Deliverance Rare CardName: Ironbark Treefolk Cost: 3GG Type: Creature - Treefolk Pow/Tgh: 3/4 Rules Text: Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Lady Danu, Earthmother Cost: 3GG Type: Planeswalker - Danu Pow/Tgh: /4 Rules Text: [+1]Add two mana of any one colour to your mana pool. [-2]Target land becomes a 3/3 Elemental creature until end of turn. [-8]You gain an emblem with “Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands. Flavour Text: Set/Rarity: Deliverance Mythic CardName: Merfolk Shaman Cost: 1G Type: Creature - Merfolk Shaman Pow/Tgh: 1/1 Rules Text: When Merfolk Shaman enters the battlefield look at the top 4 cards of your library. You may reveal a Merfolk card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Deliverance Common CardName: Might of the Woods Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Forests you control have "{T}: Target creature gets +1/+1 until end of turn." Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Nature's Balance Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Destroy target non-basic land, its controller may search his or her library for a basic land card and put it onto the battlefield, then shuffle his or her library. Flavour Text: Set/Rarity: Deliverance Common CardName: Rapid Regrowth Cost: G Type: Instant Pow/Tgh: / Rules Text: Untap target land. Draw a card. Flavour Text: Set/Rarity: Deliverance Common CardName: Regrowth Elemental Cost: 3G Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Regrowth Elemental dies, you may return target land card from your graveyard to your hand. Flavour Text: They live only to rejuvenate the scarred landscape, their very lifeforce revitalising the land. Set/Rarity: Deliverance Common CardName: Resilience Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature has Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) Flavour Text: Set/Rarity: Deliverance Common CardName: Scarwood Restorer Cost: 1G Type: Creature - Elf Insect Druid Pow/Tgh: 1/1 Rules Text: {1}{G}{G}, {T}: Target land becomes a Forest for as long as you control Scarwood Restorer. Flavour Text: The Hybreed have claimed the scarwood as their own, seeking to redeem the forest as they redeem themselves. Set/Rarity: Deliverance Rare CardName: Spellbreaker Baloth Cost: 3GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Trample, Hexproof Spellbreaker Baloth can't be countered. Flavour Text: Set/Rarity: Deliverance Rare CardName: Taki, Hybreed Elder Cost: 2GG Type: Legendary Creature - Elf Insect Shaman Pow/Tgh: 2/2 Rules Text: {2}{G}{G}: Search your library for an Elf or Insect creature card and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Rare CardName: Wind Shear Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Attacking creatures with flying get -2/-2 and lose flying until end of turn. Flavour Text: "As the winds abated, there was a shower of dragonscales, then nothing more." —Azeworai, "The Unruly Wind" Set/Rarity: Deliverance Uncommon CardName: Blood Gift Cost: WB Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 3 life, another target player gains 3 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Dark Resurrection Cost: 3WB Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield. You gain life equal to its power. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Madir Ambassador Cost: 1WB Type: Creature - Vampire Shaman Pow/Tgh: 2/2 Rules Text: {W/B}: Target player dealt damage by Madir Ambassador this turn loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Deliverance Rare CardName: Madir Vigilant Cost: 1WB Type: Creature - Vampire Pow/Tgh: 2/3 Rules Text: Flying Lifelink, Vigilance Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Soulshield Cost: 3WB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a source an opponent controls would deal noncombat damage to you, it deals that damage to its controller instead. Flavour Text: Set/Rarity: Deliverance Rare CardName: Valurian Penitent Cost: WB Type: Creature - Vampire Pow/Tgh: 2/2 Rules Text: Lifelink Flavour Text: Set/Rarity: Deliverance Common CardName: Cemetery Wurm Cost: 5BG Type: Creature - Zombie Wurm Pow/Tgh: 6/4 Rules Text: Intimidate, Trample Sacrifice a Swamp or a Forest: Return Cemetery Wurm from your graveyard to your hand. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Corpse Mulch Cost: 3BG Type: Enchantment Pow/Tgh: / Rules Text: {B}: Exile target creature in any graveyard and put a 2/2 black Zombie creature token onto the battlefield. {G}: Exile target creature in any graveyard, you gain 3 life. Flavour Text: Set/Rarity: Deliverance Rare CardName: Intaki Barbspitter Cost: BG Type: Creature - Insect Drone Pow/Tgh: 2/2 Rules Text: Deathtouch Flavour Text: It is not the barbs themselves, but the deadly toxin they secrete that makes these creatures so dangerous. Set/Rarity: Deliverance Common CardName: Rot Away Cost: 2BG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature, enchantment or artifact. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Venombalm Cost: BG Type: Instant Pow/Tgh: / Rules Text: Choose one - ● Target creature gets +2/+2 until end of turn. ● Target creature gets -2/-2 until end of turn. Flavour Text: Used correctly Venombalm is a potent stimulant. Used incorrectly it can often prove fatal. Set/Rarity: Deliverance Common CardName: Witherbark, Corrupted Guardian Cost: 3BG Type: Legendary Creature - Treefolk Pow/Tgh: 2/2 Rules Text: Witherbark, Corrupted Guardian get +1/+0 for each Swamp you control and +0/+1 for each Forest you control. {B/G}: Target land you control becomes a Swamp or a Forest until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Icthyomancer Cost: 1GU Type: Creature - Merfolk Shaman Pow/Tgh: 0/1 Rules Text: {1}{G}{U}, {T}: Target creature loses all abilities and becomes a 1/1 green and blue Fish creature until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Nature's Denial Cost: 1GU Type: Instant Pow/Tgh: / Rules Text: Counter target spell that targets a land or creature you control. Search your library for an Island or a Forest and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Sargasso Kraken Cost: XGU Type: Creature - Kraken Pow/Tgh: 1/1 Rules Text: Sargasso Kraken enters the battlefield with X +1/+1 counters on it. {G}{U}, Remove a +1/+1 counter: Put a tentacle counter on target creature. Creatures with one or more tentacle counters don't untap during their controller's untap phase as long as Sargasso Kraken is on the battlefield. Flavour Text: Set/Rarity: Deliverance Rare CardName: Sargasso Scavengers Cost: 2GU Type: Creature - Merfolk Scout Pow/Tgh: 4/4 Rules Text: When Sargasso Scavengers enters the battlefield, you may draw a card and then discard a card. Flavour Text: Set/Rarity: Deliverance Common CardName: Selachi Throwback Cost: 1UGG Type: Creature - Merfolk Barbarian Pow/Tgh: 5/3 Rules Text: Trample Selachi Throwback can't attack unless defending player controls an Island. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Wavecrest Rider Cost: GU Type: Creature - Merfolk Warrior Pow/Tgh: 2/2 Rules Text: Islandwalk Flavour Text: Set/Rarity: Deliverance Common CardName: Deadly Hallucination Cost: UUR Type: Creature - Illusion Pow/Tgh: 3/1 Rules Text: Haste, Trample Whenever Deadly Hallucination deals combat damage to a player, that player puts the top three cards of their graveyard into their library. Whenever Deadly Hallucination becomes the target of a spell or ability, sacrifice it and target player puts the top three cards of their library into their graveyard. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Flames of Knowledge Cost: 3UR Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent draws a card, choose one: ● Draw a card and then discard a card. ● Flames of Knowledge deals 2 damage to that player. Flavour Text: Set/Rarity: Deliverance Rare CardName: Guardian Crafter Cost: 1UR Type: Creature - Dwarf Artificer Pow/Tgh: 2/2 Rules Text: {T}, Exile a creature card in your graveyard: Put a 2/2 blue and red Dwarf Golem artifact creature token with Resilient 2 named Granite Guardian onto the battlefield. Flavour Text: Set/Rarity: Deliverance Rare CardName: Haze Visions Cost: UR Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards, then put up to two cards from your hand on top of your library in any order. For each card less than two that you put on top of your library in this way, Haze Visions deals 3 damage to you. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Ironguard Veteran Cost: UR Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: Whenever an Instant or Sorcery spell is cast Ironguard Veteran gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Mana Blast Cost: 1UUR Type: Instant Pow/Tgh: / Rules Text: Counter target spell and Mana Blast deals 2 damage to any target. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Flames of Justice Cost: RW Type: Instant Pow/Tgh: / Rules Text: Flames of Justice deals 3 damage to target attacking or blocking creature and you gain 3 life. Flavour Text: Set/Rarity: Deliverance Common CardName: Leonar Assault Cost: XRW Type: Sorcery Pow/Tgh: / Rules Text: Put X 2/2 Red and White Cat Warrior creature tokens with Haste and "sacrifice this at the start of the next end step." onto the battlefield. Flavour Text: Set/Rarity: Deliverance Rare CardName: Leonar Legionnaire Cost: RW Type: Creature - Cat Soldier Pow/Tgh: 2/2 Rules Text: {1}: Leonar Legionnaire gains First Strike until end of turn. Flavour Text: Set/Rarity: Deliverance Common CardName: Might of the Prides Cost: 1RW Type: Creature - Cat Warrior Pow/Tgh: 2/2 Rules Text: Whenever another Cat enters the battlefield, Might of the Prides gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Rage of the Prides Cost: 3RW Type: Creature - Cat Shaman Pow/Tgh: 2/2 Rules Text: Whenever another Cat enters the battlefield, Rage of the Prides deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Deliverance Rare CardName: Ritual of Becoming Cost: 2RW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has First Strike and Vigilance. If equipped creature is a Cat, it gets +2/+2 and has Double Strike and Vigilance instead. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Deliverance Cost: WUBRG Type: Sorcery Pow/Tgh: / Rules Text: If you control a basic land of each basic land type and a mono-coloured creature of each colour, you win the game. Flavour Text: The False Dreadlord is defeated and Aerikal has been renewed. Set/Rarity: Deliverance Rare CardName: Battle Claws Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. If equipped creature is a Cat, it gets +2/+1 instead. Equip {1} Flavour Text: Set/Rarity: Deliverance Common CardName: Blade of Unity Cost: 5 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 for each basic land type amongst lands you control. {W}{U}{B}{R}{G}, Exile Blade of Unity: Put a 5/5 Spirit creature token named Spirit of Unity onto the battlefield, it is all colours and has "This gets +1/+1 for each basic land type amongst lands you control." Equip {3} Flavour Text: Set/Rarity: Deliverance Rare CardName: Deathstone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {B/G} or {3}, {T}: Target creature gains Deathtouch until end of turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Dwarven Battlepick Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. If equipped creature is a Dwarf it has Mountainwalk. Equip {1} Flavour Text: Set/Rarity: Deliverance Common CardName: Lifestone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {W/B} or {3}, {T}: Target creature gains Lifelink until end of turn. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Militia Crossbow Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. If equipped creature is a Human it has Reach. Equip {1} Flavour Text: Set/Rarity: Deliverance Common CardName: Mindgrinder Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {3},{T}: Target player puts the top 3 cards of their library into their graveyard. {3}, {T}: Target player discards a card at random from their hand. Play this ability as a Sorcery. Flavour Text: Set/Rarity: Deliverance Rare CardName: Scales of Justice Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Each player sacrifices a permanent. Flavour Text: Set/Rarity: Deliverance Rare CardName: Unity Golem Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: {2}: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Grove of Renewal Cost: Type: Land Pow/Tgh: / Rules Text: Grove of Renewal enters the battlefield tapped. {3}: Add {G}{G} to your mana pool. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Deliverance Rare CardName: Ironguard Sanctuary Cost: Type: Land Pow/Tgh: / Rules Text: Ironguard Sanctuary enters the battlefield tapped. {2}{R}{R}, {T}, Sacrifice a Mountain: Creatures you control gain Double Strike until end of turn. {T}: Add {R} to your mana pool Flavour Text: Set/Rarity: Deliverance Rare CardName: Madir Crypt Cost: Type: Land Pow/Tgh: / Rules Text: Madir Crypt enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Madir Crypt: Search your library for a Vampire card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Mine Lair Cost: Type: Land - Mine Pow/Tgh: / Rules Text: Mine Lair enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Mine Lair: Search your library for a Goblin card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: New Sendaria Cost: Type: Land Pow/Tgh: / Rules Text: New Sendaria enters the battlefield tapped. Whenever a Plains enters the battlefield under your control, if you control at least three other Plains, you may gain 2 life. {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Deliverance Rare CardName: Pridelands Camp Cost: Type: Land Pow/Tgh: / Rules Text: Pridelands Camp enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Pridelands Camp: Search your library for a Cat card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Ruins of Valuria Cost: Type: Land Pow/Tgh: / Rules Text: Ruins of Valuria enters the battlefield tapped. {T}: Add {B} to your mana pool. {2}{B}, {T}, Sacrifice a creature: Target black creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Deliverance Rare CardName: Sacred Grotto Cost: Type: Land Pow/Tgh: / Rules Text: Sacred Grotto enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Sacred Grotto: Search your library for a Merfolk card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Treetop Watchpost Cost: Type: Land Pow/Tgh: / Rules Text: Treetop Watchpost enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Treetop Watchpost: Search your library for an Elf card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Deliverance Uncommon CardName: Wavecrest Citadel Cost: Type: Land Pow/Tgh: / Rules Text: Wavecrest Citadel enters the battlefield tapped. {T}: Add {U} to your mana pool. {3}{U}, {T}: Return Wavecrest Citadel and target creature you don't control to their owners hands. Flavour Text: Set/Rarity: Deliverance Rare CardName: Granite Guardian Cost: Type: Artifact Creature - Dwarf Golem Pow/Tgh: 2/2 Rules Text: Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage) Flavour Text: Set/Rarity: Deliverance Token CardName: CAT WARRIOR Cost: Type: Creature - Cat Warrior Pow/Tgh: 2/2 Rules Text: Haste Sacrifice this at the start of the next end step. Flavour Text: Set/Rarity: Deliverance Token CardName: Dwarf Warrior Cost: Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: Flavour Text: Set/Rarity: Deliverance Token CardName: Spirit of Unity Cost: Type: Creature - Spirit Pow/Tgh: 5/5 Rules Text: Spirit of Unity is all colours. Spirit of Unity gets +1/+1 for each basic land type amongst lands you control. Flavour Text: Set/Rarity: Deliverance Token CardName: Fish Cost: Type: Creature - Fish Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Deliverance Token CardName: EMBLEM Cost: Type: Emblem - Balli Pow/Tgh: / Rules Text: During your first post combat main phase, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Flavour Text: Set/Rarity: Deliverance Token CardName: Emblem Cost: Type: Emblem - Danu Pow/Tgh: / Rules Text: Lands that you control are 3/3 Elemental creatures with Hexproof, They are still lands. Flavour Text: Set/Rarity: Deliverance Token